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Bell Golem (3.5e Monster)

Author: Bhu (talk)
Date Created: 03/24/2015
Status: Finished
Editing: Clarity edits only please
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Bell Golem
Size/Type: Large Construct
Hit Dice: 12d10+30 (96 hp)
Initiative: -1
Speed: 20 ft. (4 squares)
Armor Class: 22 (-1 Size, -1 Dex, +14 natural), touch 8, flat-footed 22
Base Attack/Grapple: +9/+20
Attack: Slam +15 melee (2d10+7+1d10 Sonic)
Full Attack: 2 Slams +15 melee (2d10+7+1d10 Sonic)
Space/Reach: 20 ft./10 ft.
Special Attacks: Berserk, Bell-like Fists, Bong
Special Qualities: Construct Traits, Damage Reduction 10/ Adamantine, Darkvision 60 ft., Immunity to Magic, Low-light Vision
Saves: Fort +4, Ref +3, Will +4
Abilities: Str 25, Dex 8, Con -, Int -, Wis 11, Cha 1
Skills: ---
Feats: ---
Environment: Any
Organization: Solitary, or Gang (2-4)
Challenge Rating: 10
Treasure: None
Alignment: Neutral
Advancement: 13-18 HD (large), 19 –33 HD (huge)
Level Adjustment: ---

"An' ah swear, standin' in front of the church is a frickin' Golem whose body looks ter be a huge bell. The local clergy is either putting on airs, or one a' them's made a drunken bet again..."

Originally conceived by a group of clerics known for their spectacular displays of public drunkenness, these are primarily the guardians of churches and the like. A bell golem appears to be a large, metal, bell-shaped humanoid with bell-like fists.


Bell Golems tend to wade in and start smacking away. They don't really have any sense of tactics other than to go for opponents with blunt weapons first.

Bell-Like Fists (Su): The Bell Golem's hands are replaced with large metal bells that bong loudly when striking a victim, doing +1d10 Sonic Damage.

Berserk (Ex): When a Bell Golem enters combat, there is a cumulative 1% chance per round it goes berserk and attacks the nearest living (or moving) creature near it until none are left. Once a Bell Golem goes berserk there is no known method of re-establishing control.

Bong (Su): The Bell Golem's somewhat hollow body is a large bell itself, and it bongs loudly when struck, especially by blunt weapons. When hit by a weapon, everyone within a 20 ft. radius takes Sonic damage equal to half the damage done by the weapon hit (full damage if it was a blunt weapon).

Immune to Magic (Ex): Bell Golems are immune to any spell or spell like ability that allows Spell Resistance. However, spells doing Sonic Damage cause it to Bong, doing half the spell's damage to everyone else within 20 ft.

Construction: A Bell Golem is made from 600 pounds of brass and other metals treated with rare alchemical compounds costing at least 2000 GP. Assembling the Body requires a DC 20 Craft (alchemy) check.

CL 11th; Craft Construct (see MM page 303), Animate Object, Geas/Quest, Shout, Caster must be 11th Level. Price 50000 GP; Cost 25000 GP + 1000 XP

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