Bending (3.5e Feat Type)

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[Bending] Feat Type

Bending feats enhance or otherwise adjust the abilities of a character with levels in a bending class.

 

Bending Feats

Feat Summary Prerequisites Balance Point
Bend Multitasker Keeping bends maintained is no big deal for you. The ability to bend High
Bender's Challenge You utter a challenge against the target, giving them a bonus to attack rolls against you, and you a bonus to damage with Bends against them. Know at least 1 Minor Bend that deals damage. High
Bending Enhancement Increase your bender level Know at least 5 Major Bend and 2 other Bending type feats High
Bending Magic Your bending talents help your spells. Ability to Bend, ability to cast spells of a descriptor matching your element. High
Bending of Weakness You seize upon the weaknesses of your enemies, getting a bonus to damage with Bends against them. Know at least one Minor Bend that deals damage. High
Bodybender You can Bend flesh, blood and nerves much more fluidly than others. At least three Water bends, one of which must be Puppeteer, at least three Earth bends, one of which must be Bend Flesh; At least three Fire bends, one of which must be Electric Puppet Very High
Extra Bends Some people know more bends than you'd expect for a character of their caliber. Know at least one bend, Intelligence of 13 or greater. High
Forgebender You can manipulate heat in combination with minerals, allowing you to heat metal, weld metal together, or even fuse sand into glass. Any three Fire bends, one of which must be Guaranteed Ignition; Any three Earth bends, one of which must be the Bend Metal passive; Strength 15+, Constitution 15+. High
Improved Bending Enhancement Increase your bender level farther Know at least 10 Major Bend and Bending Enhancement High
Improved Bending of Weakness You seize upon more weaknesses to greater effect. Bending of Weakness High
Inner Peace, Outer Obliteration Your ability to bend is all you need in order to hit people with those bends. Know at least one minor bend that requires an attack roll of some sort. High
Inner Tranquility, Outer Annihilation You deal extra damage by being inherently good at bending. Inner Peace Outer Obliteration High
Natural Bloodbender You are a master of the forbidden art of bloodbending. Know at least two Minor Water Bend, non-good alignment, no bends from other elements. Very High
Nerve Fry Lightning really gets on people's nerves. Literally, in this case. Lightning Bolt Major Bend High
Rites of Noon You can improve your powers over fire for a short time each day. Basic Fire Bends High
Sandbender You can grind earth into sand and use it to shred your opponents. Must know at least four Earth bends, one of which must be Quicksand; BAB +3; Constitution 15+ High
Sight of the Ground You have truly amazing abilities of perception. Blind-Fight, Foot Vision bend High
Stormbender You can Bend water, air and lightning to cause storms. At least three Water bends, one of which must be Long Distance Bending, at least three Air bends, one of which must be Forceful Gust; At least three Fire bends, one of which must be Lightning Bolt Very High
Wave Grabber You can splash water on people much more efficiently. Know at least one non-passive Minor Water Bend High



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SummaryBending feats enhance or otherwise adjust the abilities of a character with levels in a bending class. +