Better Counterspelling (3.5e Variant Rule)

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Author: Surgo (talk)
Date Created: 7/4/2010
Status: Complete
Editing: Spelling and grammar only
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Better Counterspelling

Everyone who has played a magic user for any length of time has probably noticed that the counterspelling rules totally suck. Why would you ever spend an action to counterspell, when instead you could spend an action blasting the spellcaster in the face, thus forcing them to make a concentration check that they will certainly fail -- accomplishing the same thing as well as piling more damage on them?

In addition, there's an entire section of the combat mechanics that, while spellcasters have them available to them, they are almost entirely useless outside of specialized builds -- attacks of opportunity. Wouldn't it be nice to fix both of these problems at once? To that end, I suggest the following replacement for the counterspelling rules.

A spellcaster can counter any spell that traces its line of effect through their square. This counterspelling area can be extended to their normal threatened area by using a magic weapon with which they are proficient (wizards commonly use staves for this purpose). To counter a spell, the spellcaster makes an Attack of Opportunity on the spell against an armor class equal to the spell's saving throw DC, or the DC it would have if the spell allowed for a saving throw. If they hit, the spell is successfully dispelled. Dispelling a spell in this fashion requires expending a spell slot greater than or equal to the target spell's slot, or a dispel magic spell.


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AuthorSurgo +
Identifier3.5e Variant Rule +
Rated ByLuigifan18 +, Tarkisflux +, Undead Knave +, Foxwarrior +, Eiji-kun + and Ghostwheel +
RatingRated 3.3 / 4 +
TitleBetter Counterspelling +