Difference between revisions of "Better Hit Points (3.5e Variant Rule)"

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Latest revision as of 20:02, 22 April 2014

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Author: MisterSinister (talk)
Date Created: 26th October 2010
Status: Finished
Editing: Clarity edits only please
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The Problem[edit]

Rolling for your hit points can leave barbarians with lower hit points than sorcerers on the whim of a die - which is undesirable. Additionally, early-on, a single lucky greataxe critical hit can fell a character, which is not something that we really want to be seeing either.

The Solution[edit]

Characters receive a static number of hit points at each level, based on what kind of hit die they had previously, as follows:

  • d4 - 3
  • d6 - 4
  • d8 - 5
  • d10 - 6
  • d12 - 7

Additionally, instead of receiving maximum hit points for their hit die, characters receive a fixed number, based on their initial hit die.

  • d4 - 9
  • d6 - 12
  • d8 - 15
  • d10 - 18
  • d12 - 21

As ever, Constitution modifiers apply to these numbers as they normally would.



MisterSinister's Homebrew (321 Articles)
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Article BalanceUnquantifiable +
AuthorMisterSinister +
Identifier3.5e Variant Rule +
Rated ByLeziad + and Havvy +
RatingRating Pending +
TitleBetter Hit Points +