Open main menu

Dungeons and Dragons Wiki β

Better Hit Points (3.5e Variant Rule)

Revision as of 20:02, 22 April 2014 by TFBot (talk | contribs) (Text replace - "Category:3.5e [[" to "[[Category:3.5e]] [[")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Homebrew.png
Author: MisterSinister (talk)
Date Created: 26th October 2010
Status: Finished
Editing: Clarity edits only please
Scale.png Unquantifiable
 Ratings for this homebrew:
Average:
NA
/ 4

 2 users favored it (4/4).
 0 users liked it (3/4).
 0 were neutral on it (2/4).
 0 users disliked it (1/4).
 0 users opposed it (0/4).

RatingPending.png
Rate this article
Discuss this article

The ProblemEdit

Rolling for your hit points can leave barbarians with lower hit points than sorcerers on the whim of a die - which is undesirable. Additionally, early-on, a single lucky greataxe critical hit can fell a character, which is not something that we really want to be seeing either.

The SolutionEdit

Characters receive a static number of hit points at each level, based on what kind of hit die they had previously, as follows:

  • d4 - 3
  • d6 - 4
  • d8 - 5
  • d10 - 6
  • d12 - 7

Additionally, instead of receiving maximum hit points for their hit die, characters receive a fixed number, based on their initial hit die.

  • d4 - 9
  • d6 - 12
  • d8 - 15
  • d10 - 18
  • d12 - 21

As ever, Constitution modifiers apply to these numbers as they normally would.



MisterSinister's Homebrew (321 Articles)
MisterSinisterv