Difference between revisions of "Black Chains of Durance (3.5e Spell)"

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The chains can be [[SRD:Dispel Magic|dispelled]], but at +10 to the dispel DC. The chains have 10 hit points per [[SRD:Caster Level|caster level]], an effective Armor Class of 15 + your [[SRD:Caster Level|caster level]], [[SRD:Damage Reduction|DR]]/[[SRD:Adamantine|adamantine]] equal to your [[SRD:Caster Level|caster level]] and 75% [[Hinder Energy (3.5e Creature Ability)|hindrance]] to all five types of energy.
 
The chains can be [[SRD:Dispel Magic|dispelled]], but at +10 to the dispel DC. The chains have 10 hit points per [[SRD:Caster Level|caster level]], an effective Armor Class of 15 + your [[SRD:Caster Level|caster level]], [[SRD:Damage Reduction|DR]]/[[SRD:Adamantine|adamantine]] equal to your [[SRD:Caster Level|caster level]] and 75% [[Hinder Energy (3.5e Creature Ability)|hindrance]] to all five types of energy.
  
A trapped creature can break out of the chains with a successful [[SRD:Strength|Strength]] check, or a grapple or [[SRD:Escape Artist Skill|Escape Artist]] check. The chains' break DC is 27 + half your [[SRD:Caster Level|caster level]] (rounded down) and they counter-grapple at a modifier equal to your [[SRD:Caster Level|caster level]] +16. Either way, all of these methods of escape cause the otherwise harmless chain spikes to drive themselves into the target's flesh, dealing 1d6 points of magical [[SRD:Piercing Weapon|piercing]] damage per 2 [[SRD:Caster Level|caster levels]]. The chains counter ''[[SRD:Freedom of Movement|freedom of movement]]''; a creature with this effect active merely gets a +8 circumstance bonus to any check meant to free himself from the chains.
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A trapped creature can break out of the chains with a successful [[SRD:Strength|Strength]] check, or a grapple or [[SRD:Escape Artist Skill|Escape Artist]] check. The chains' break DC is 26 + half your [[SRD:Caster Level|caster level]] (rounded down) and they counter-grapple at a modifier equal to your [[SRD:Caster Level|caster level]] +16. Either way, all of these methods of escape cause the otherwise harmless chain spikes to drive themselves into the target's flesh, dealing 1d6 points of magical [[SRD:Piercing Weapon|piercing]] damage per 2 [[SRD:Caster Level|caster levels]]. The chains counter ''[[SRD:Freedom of Movement|freedom of movement]]''; a creature with this effect active merely gets a +8 circumstance bonus to any check meant to free himself from the chains.
  
 
You may choose to [[SRD:Concentration Skill|concentrate]] on the spell as a [[SRD:Standard Action|standard action]] to force the chains to make a [[SRD:Grapple|grapple]] check against its target that, if successful, constricts it for 1d6 points of magical [[SRD:Piercing Weapon|piercing]] damage per 2 [[SRD:Caster Level|caster levels]].
 
You may choose to [[SRD:Concentration Skill|concentrate]] on the spell as a [[SRD:Standard Action|standard action]] to force the chains to make a [[SRD:Grapple|grapple]] check against its target that, if successful, constricts it for 1d6 points of magical [[SRD:Piercing Weapon|piercing]] damage per 2 [[SRD:Caster Level|caster levels]].

Revision as of 23:17, 17 June 2017

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Author: Sulacu (talk)
Date Created: May 17, 2015
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Black Chains of Durance
Conjuration (Teleportation)
Level: Sorcerer/Wizard 6, Cleric 6, Blackguard 4
Components: V, S
Casting time: 1 standard action
Range: Touch
Target: Creature touched
Duration: 1 minute/level (D)
Saving Throw: None
Spell Resistance: Yes

When casting this spell, black chains of solidified shadowstuff wrap around the creature you touch, seemingly sinking themselves deeply within its flesh. The chains are burdensome and inflict the effect of the burden spell upon the target, but otherwise don't directly impede its mobility. However, while the black chains of durance imprison their target, it will be unable to leave the area, becoming magically tethered to the place where the spell was cast on him. At the end of each of the creature's turns, it is automatically teleported back to the place of casting. If the creature attempts to move more than 30 feet from the place of casting or is helped to do so, it is also immediately teleported back even if its turn is still ongoing. The chains act as a dimensional anchor that bars any sort of dimensional or planar travel apart from itself.

The chains can be dispelled, but at +10 to the dispel DC. The chains have 10 hit points per caster level, an effective Armor Class of 15 + your caster level, DR/adamantine equal to your caster level and 75% hindrance to all five types of energy.

A trapped creature can break out of the chains with a successful Strength check, or a grapple or Escape Artist check. The chains' break DC is 26 + half your caster level (rounded down) and they counter-grapple at a modifier equal to your caster level +16. Either way, all of these methods of escape cause the otherwise harmless chain spikes to drive themselves into the target's flesh, dealing 1d6 points of magical piercing damage per 2 caster levels. The chains counter freedom of movement; a creature with this effect active merely gets a +8 circumstance bonus to any check meant to free himself from the chains.

You may choose to concentrate on the spell as a standard action to force the chains to make a grapple check against its target that, if successful, constricts it for 1d6 points of magical piercing damage per 2 caster levels.

Freedom counters and removes the chains, as does a successful break enchantment or a limited wish.



Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsCleric
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsBlackguard
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard

Article BalanceHigh +
AuthorSulacu +
ComponentV + and S +
Identifier3.5e Spell +
LevelSorcerer/Wizard 6 +, Cleric 6 + and Blackguard 4 +
RangeTouch +
RatingUndiscussed +
SchoolConjuration +
SubschoolTeleportation +
SummaryChains of shadowstuff ensnare the target, preventing it from fleeing. +
TitleBlack Chains of Durance +