Difference between revisions of "Bleeding Edge (3.5e Campaign Setting)/Bestiary"

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| [[Greatarmor Knight (3.5e Monster)|Greatarmor Knight]] || class="left" | 4 || Any || Used often by several great kingdoms such as Karlikov and Vulpeculae, these huge but empty suits of armor stand as guards for many sites around the world.  In the places where they have been forgotten, their copper hued shells have rusted over into a brilliant green hue.
 
| [[Greatarmor Knight (3.5e Monster)|Greatarmor Knight]] || class="left" | 4 || Any || Used often by several great kingdoms such as Karlikov and Vulpeculae, these huge but empty suits of armor stand as guards for many sites around the world.  In the places where they have been forgotten, their copper hued shells have rusted over into a brilliant green hue.
 
|-  
 
|-  
| [[Haunting Bluewraith (3.5e Monster)|Haunting Bluewraith]] || class="left" | 5, 15 || Kathib, Vul Noctis, Zaeim || X
+
| [[Haunting Bluewraith (3.5e Monster)|Haunting Bluewraith]] || class="left" | 5, 15 || Kathib, Vul Noctis, Zaeim || The destruction of Vulpeculae left many curses in its wake, and for some it was an eternity of undeath in the form of mad hunting spirits.
 
|-  
 
|-  
| [[Hemoplasm Slime (3.5e Monster)|Hemoplasm Slime]] || class="left" | 7 || Any Underground || X
+
| [[Hemoplasm Slime (3.5e Monster)|Hemoplasm Slime]] || class="left" | 7 || Any Underground || One of the foul creations born of the fall of Vulpeculae, it is believed that Vulpeculae's sin may have involved the blood somehow.  It is no wonder that cursed blood now flows from the ruins of that city.
 
|-  
 
|-  
| [[Hollow Undead (3.5e Monster)|Hollow Undead]] || class="left" | 1, 4 || Vul Noctis, Zaeim || X
+
| [[Hollow Undead (3.5e Monster)|Hollow Undead]] || class="left" | 1, 4 || Vul Noctis, Zaeim || One of the curses of the fall of Vulpeculae, the fallen rose as a particular undead with a taste for life and almost normal behavior, yet their minds continued to decay.  Now many of them are but hollow shells of themselves.  Perhaps more disturbingly is that this is not the only place they are found.  The deeper ruins in Zaeim find themselves crawling with hollow members of a long dead civilization.
 
|-  
 
|-  
| [["Holy Shit is that a Mosquito?" (3.5e Monster)|Hsita Mosquito]] || class="left" | 2 || Any Swamp || X
+
| [["Holy Shit is that a Mosquito?" (3.5e Monster)|Hsita Mosquito]] || class="left" | 2 || Any Swamp || In a world obsessed with the power of the blood, it is no wonder that mosquitos benefit.  But tales of mosquitos of unusual size?  Impossible, they don't exist.
 
|-  
 
|-  
| [[Ironclad Turtle (3.5e Monster)|Ironclad Turtle]] || class="left" | 5 || Cyril Continent, Pintado Continent || X
+
| [[Ironclad Turtle (3.5e Monster)|Ironclad Turtle]] || class="left" | 5 || Cyril Continent, Pintado Continent || Giant turtles which feed on mineral rich areas and places mined for precious ores, ironclad turtles can grow to immense size.  Some say well fed ones never stop growing.
 
|-  
 
|-  
| [[Landsquid (3.5e Monster)|Landsquid]] || class="left" | 7 || Kathib || X
+
| [[Landsquid (3.5e Monster)|Landsquid]] || class="left" | 7 || Kathib || Creatures native to the Pintado deserts, they are sometimes captured and used as large mounts for the lizardmen.
 
|-  
 
|-  
| [[Lifekeeper (3.5e Monster)|Lifekeeper]] || class="left" | 6 || Ethereal Plane, Positive Energy Plane || X
+
| [[Lifekeeper (3.5e Monster)|Lifekeeper]] || class="left" | 6 || Ethereal Plane, Positive Energy Plane || Mysterious entities from the inhospitable positive energy plane, they have been summoned often to the material world for various experiments and procedures.
 
|-  
 
|-  
| [[Lycantroll (3.5e Monster)|Lycantroll]] || class="left" | 6 || Any || X
+
| [[Lycantroll (3.5e Monster)|Lycantroll]] || class="left" | 6 || Any || Lycanthropy is a pre-existing curse and disease, yet the fall of Vulpeculae somehow made it worse.  This particular strain of the disease is extra cruel, for the afflicted never find their humanity again.
 
|-  
 
|-  
| [[Mineral Lizard (3.5e Monster)|Mineral Lizard]] || class="left" | 1/4 || Any || X
+
| [[Mineral Lizard (3.5e Monster)|Mineral Lizard]] || class="left" | 1/4 || Any || These strange lizards feed off local materials and crystalize them into a hard shell on their back for protection.  They are most common in mineral rich zones.
 
|-  
 
|-  
| [[Mizmazer (3.5e Monster)|Mizmazer]] || class="left" | 7 || Astral Plane, Zaeim || X
+
| [[Mizmazer (3.5e Monster)|Mizmazer]] || class="left" | 7 || Astral Plane, Zaeim || The ruins below Zaeim are a dangerous trek, made ever more so by their ever shifting designs no thanks to these creatures.  No one knows what purpose they serve, but some suggest they intentionally obscure passages to prevent something from being discovered.
 
|-  
 
|-  
| [[Moonlight Butterfly (3.5e Monster)|Moonlight Butterfly]] || class="left" | 9 || Aur Golau, Narakam, Vul Noctis || X
+
| [[Moonlight Butterfly (3.5e Monster)|Moonlight Butterfly]] || class="left" | 9 || Aur Golau, Narakam, Vul Noctis || Strange creations which were produced in Vulpeculae before the fall, they breed true after.  They are very rare and beautiful, but care should be taken not to disturb them for they are very dangerous.  They gather in places of great magic.
 
|-  
 
|-  
| [[Omophagea Rat (3.5e Monster)|Omophagea Rat]] || class="left" | 1/8, 1/2 || Any Urban || X
+
| [[Omophagea Rat (3.5e Monster)|Omophagea Rat]] || class="left" | 1/8, 1/2 || Any Urban || Its said that the foul runoff of alchemical waste coming off of certain major cities has altered their natural rat population into something far more cunning and dangerous.  In particular, Homaro's cities have an urban legend of "mole men", which some believe to actually be intelligent rats scheming.
 
|-  
 
|-  
| [[Pale Maiden (3.5e Monster)|Pale Maiden]] || class="left" | 1/2, 4, 8 || Any || X
+
| [[Pale Maiden (3.5e Monster)|Pale Maiden]] || class="left" | 1/2, 4, 8 || Any || Originally an attempt by the Atheneum of Knowledge to contact the gods, the practice has since fallen out of favor and officially banned.  However, the old sins remain drifting through the world, and some say the secrets of their creation were never quite forgotten.
 
|-  
 
|-  
| [[Pale Shark (3.5e Monster)|Pale Shark]] || class="left" | 6 || Any || X
+
| [[Pale Shark (3.5e Monster)|Pale Shark]] || class="left" | 6 || Any || The curse brought doom, disease, and death to many and the creatures of the sea were no exception.  Still, the design of the terrible beast leave some to wonder if this wasn't once some mad wizard experiment gone bad.
 
|-  
 
|-  
| [[Phantom Hellknight (3.5e Monster)|Phantom Hellknight]] || class="left" | 9 || Vul Noctis || X
+
| [[Phantom Hellknight (3.5e Monster)|Phantom Hellknight]] || class="left" | 9 || Vul Noctis || The land of Vulpeculae was protected by the bravest and strongest warriors which the world has ever seen, its remains which now form the Platinum Guard of Anser.  Those that did not escape still protect their land, their suits filled with naught but dust.
 
|-  
 
|-  
| [[Pillowpuff (3.5e Monster)|Pillowpuff]] || class="left" | 11 || Narakam || X
+
| [[Pillowpuff (3.5e Monster)|Pillowpuff]] || class="left" | 11 || Narakam || Toho's Green Hell is filled with many threats and dangers, and some speak that even the ground itself is hostile to life.  But that's silly, who would be afraid of the floor.  Right?
 
|-  
 
|-  
| [[Pupathid (3.5e Monster)|Pupathid]] || class="left" | 5 || Underdark, Zaeim || X
+
| [[Pupathid (3.5e Monster)|Pupathid]] || class="left" | 5 || Underdark, Zaeim || Believed to be associated with the disturbing beings known as illithids it is known that at least one of the fallen kingdoms Zaeim sits upon had employed them, for they still roam the ruins.
 
|-  
 
|-  
| [[Rock Crab (3.5e Monster)|Rock Crab]] || class="left" | 4 || Toho Continent || X
+
| [[Rock Crab (3.5e Monster)|Rock Crab]] || class="left" | 4 || Toho Continent || A common creature that can never-the-less prove dangerous to the unaware, they are most commonly found on the rocky outcroppings and cliffs of Toho.
 
|-  
 
|-  
 
| [[Scribbler (3.5e Monster)|Scribbler]] || class="left" | 6 || Kathib, Vul Noctis, Zaeim || X
 
| [[Scribbler (3.5e Monster)|Scribbler]] || class="left" | 6 || Kathib, Vul Noctis, Zaeim || X

Revision as of 10:15, 23 June 2016

Overview

New Monsters

New Monsters
Monster CR General Locations Description
Bell Golem 10 Cyril Continent Creations of the Kleosian Church, they have gone from military function to a more ceremonial form. However, in the deepest depths of Cyrilian mines, still active combat models continue their patrol for heresy.
Black Fly Swarm 8 Narakam, Vul Noctis, Zaeim Believed to be brought by a curse of some defeated demon lord, black fly swarms are terrible plagues which bring back the living in an unwholesome manner. Their existence is less of a natural ecological role and more of an unnatural disaster.
Black Leech 1 Any Leeches are commonplace among fetid pools and swamps, and around blood obsessed worshipers of Damu they have growth rather plump and vicious.
Blood Dragon 4-23 Any Dragons have fallen prey to the curse of Vulpeculae as well. With the appearance of the accursed Hemoplasm Slime beast, some dragons were afflicted. The end result is shunned by dragons and feared by men.
Bloodring Parasite 1/8 Any It is uncertain if the bloodring started out as a natural parasite of a magic item gone wrong, but they breed true now and are found within places rich in blood and death.
Capra Demon 9, 12 The Hells Below A particular fiend which gained infamy in their use by summoners calling them for combat, or making foul deals with the demonspawn. Its said that if one curries favor with one, or defeats one in combat, one might make use of its face. The lesser form can still sometimes be found wandering ruins or ancient battlefields.
Chelamazikin 11 Plane of Water, The Hells Below Feared by sailors, for every so often one of them slips out of its extradimensional bonds and ends up patrolling the shores of the material plane. This has occurred around Toho several times, leading one to think that someone or something is intentionally bringing these horrors over.
Dreg Dragon 4-28 Any The curse affected some dragons in different ways, and what powerful miasma would kill most kept the unquenchable vitality of dragons in a state of perpetual rot and decay.
Ethereal Scutigera 7 Ethereal Plane The ethereal plane was never a normal place, but the curse spread even there producing monsters of shapes unimaginable.
Eye Jellyfish 1/2, 4 Any Its believed the eye jellyfish was originally a part of a larger creature which fell apart. The body died, but the eyes continue to breed true. Rumors persist of a giant or demon with a thousand eyes, who will one day be reborn when there are enough eye jellyfish in the world.
Eyeball 1 Underdark A common permutation of beholderkind, the eyeball is a grotesque familiar often found in the underdark, and sometimes on the surface in the employ of more morbid spellcasters.
Eyeder 6, 8 Any Underground The eyeder is said to have originated from the underdark, and may have been bred as a biological weapon of terror. It's said they enjoy tormenting elves most of all, but this may simply be hearsay.
False Priest 9, 13 Any Even before Vulpeculae well, decay was set in and dangerous cults began springing up. When the curse hit, these heretical beings were largely destroyed, yet those that survived continued their existence and something other than human...
Fetum Homunculus 1 Any It is an age of discovery for spellcasters and alchemists, and in some kingdoms they have even begun experimenting with life, using supposed samples of the life-giving blood of Damu. Of course, experiments are often fraught with many failures...
Flabberghast 6 Underdark, Vul Noctis Believed to have been the result of some ghoulish transformation to a human, whatever has occurred to the being has left no trace of its original tormented shell. The existence of a Flabberghast is a sin unto itself, and the world is a better place when scourged from existence.
Flayed Horror 10 Narakam, Underdark, Vul Noctis, Zaeim Another creation born of human cruelty and fiendish insight, flayed horrors are only seen in the darkest most forbidden dungeons of the most depraved cultures.
Fletch Haunt 8 Aur Golau The most zealous elves of aur golau sometimes let their duty get to them. They continue to guard the forest, simply forgetting to die.
Greatarmor Knight 4 Any Used often by several great kingdoms such as Karlikov and Vulpeculae, these huge but empty suits of armor stand as guards for many sites around the world. In the places where they have been forgotten, their copper hued shells have rusted over into a brilliant green hue.
Haunting Bluewraith 5, 15 Kathib, Vul Noctis, Zaeim The destruction of Vulpeculae left many curses in its wake, and for some it was an eternity of undeath in the form of mad hunting spirits.
Hemoplasm Slime 7 Any Underground One of the foul creations born of the fall of Vulpeculae, it is believed that Vulpeculae's sin may have involved the blood somehow. It is no wonder that cursed blood now flows from the ruins of that city.
Hollow Undead 1, 4 Vul Noctis, Zaeim One of the curses of the fall of Vulpeculae, the fallen rose as a particular undead with a taste for life and almost normal behavior, yet their minds continued to decay. Now many of them are but hollow shells of themselves. Perhaps more disturbingly is that this is not the only place they are found. The deeper ruins in Zaeim find themselves crawling with hollow members of a long dead civilization.
Hsita Mosquito 2 Any Swamp In a world obsessed with the power of the blood, it is no wonder that mosquitos benefit. But tales of mosquitos of unusual size? Impossible, they don't exist.
Ironclad Turtle 5 Cyril Continent, Pintado Continent Giant turtles which feed on mineral rich areas and places mined for precious ores, ironclad turtles can grow to immense size. Some say well fed ones never stop growing.
Landsquid 7 Kathib Creatures native to the Pintado deserts, they are sometimes captured and used as large mounts for the lizardmen.
Lifekeeper 6 Ethereal Plane, Positive Energy Plane Mysterious entities from the inhospitable positive energy plane, they have been summoned often to the material world for various experiments and procedures.
Lycantroll 6 Any Lycanthropy is a pre-existing curse and disease, yet the fall of Vulpeculae somehow made it worse. This particular strain of the disease is extra cruel, for the afflicted never find their humanity again.
Mineral Lizard 1/4 Any These strange lizards feed off local materials and crystalize them into a hard shell on their back for protection. They are most common in mineral rich zones.
Mizmazer 7 Astral Plane, Zaeim The ruins below Zaeim are a dangerous trek, made ever more so by their ever shifting designs no thanks to these creatures. No one knows what purpose they serve, but some suggest they intentionally obscure passages to prevent something from being discovered.
Moonlight Butterfly 9 Aur Golau, Narakam, Vul Noctis Strange creations which were produced in Vulpeculae before the fall, they breed true after. They are very rare and beautiful, but care should be taken not to disturb them for they are very dangerous. They gather in places of great magic.
Omophagea Rat 1/8, 1/2 Any Urban Its said that the foul runoff of alchemical waste coming off of certain major cities has altered their natural rat population into something far more cunning and dangerous. In particular, Homaro's cities have an urban legend of "mole men", which some believe to actually be intelligent rats scheming.
Pale Maiden 1/2, 4, 8 Any Originally an attempt by the Atheneum of Knowledge to contact the gods, the practice has since fallen out of favor and officially banned. However, the old sins remain drifting through the world, and some say the secrets of their creation were never quite forgotten.
Pale Shark 6 Any The curse brought doom, disease, and death to many and the creatures of the sea were no exception. Still, the design of the terrible beast leave some to wonder if this wasn't once some mad wizard experiment gone bad.
Phantom Hellknight 9 Vul Noctis The land of Vulpeculae was protected by the bravest and strongest warriors which the world has ever seen, its remains which now form the Platinum Guard of Anser. Those that did not escape still protect their land, their suits filled with naught but dust.
Pillowpuff 11 Narakam Toho's Green Hell is filled with many threats and dangers, and some speak that even the ground itself is hostile to life. But that's silly, who would be afraid of the floor. Right?
Pupathid 5 Underdark, Zaeim Believed to be associated with the disturbing beings known as illithids it is known that at least one of the fallen kingdoms Zaeim sits upon had employed them, for they still roam the ruins.
Rock Crab 4 Toho Continent A common creature that can never-the-less prove dangerous to the unaware, they are most commonly found on the rocky outcroppings and cliffs of Toho.
Scribbler 6 Kathib, Vul Noctis, Zaeim X
Skybear 2, 5, 8 Cyril Continent X
Slithering Ruin 1, 6 Vul Noctis X
Solarian 8 Zaeim X
Sorrowshade 7 Any X
Spicule 11 Dier, Kathib X
Spulpit 7 Dier, Kathib X
Tangle Terror 8 Narakam, Underdark, Zaeim X
Tentacle Grass 7 Narakam X
Varpcephalus 6 Vul Noctis X
Warped Cultist 7 Vul Noctis, Zaeim X

Major Encounters


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