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Blood Dragon (3.5e Monster)

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Author: Eiji-kun (talk)
Date Created: 7-26-14
Status: Complete
Editing: Clarity edits only please
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Blood DragonEdit

Type: Dragon [Water]
Environment: Any
Organization: Solitary
Challenge Rating: Wyrmling 4; very young 5; young 6; juvenile 8; young adult 10; adult 12; mature adult 15; old 17; very old 19; ancient 20; wyrm 21; great wyrm 23
Treasure: Triple Standard
Alignment: Usually Neutral Evil
Advancement: Wyrmling 5-6 HD; very young 8-9 HD; young 11-12 HD; juvenile 14-15 HD; young adult 17-18 HD; adult 20-21 HD; mature adult 23-24 HD; old 26-27 HD; very old 29-30 HD; ancient 32-33 HD; wyrm 35-36 HD; great wyrm 38+ HD
Level Adjustment: Wyrmling +3; very young +3; young +3; juvenile +4; others —
Blood Dragon Dragons by Age
Age Size Hit Dice (hp) Str Dex Con Int Wis Cha Base Attack/
Grapple
Attack Fort Save Ref Save Will Save Breath Weapon (DC) Frightful Presence DC
Wyrmling T 4d12+4 (30) 11 10 13 8 11 7 +4/-4 +6 +4 +4 +4 1d6 (13) -
Very young S 7d12+14 (59) 13 10 15 8 11 8 +7/+4 +9 +5 +5 +5 2d6 (15) -
Young M 10d12+40 (105) 15 10 19 10 11 9 +10/+12 +12 +7 +7 +7 3d6 (19) -
Juvenile M 13d12+65 (149) 17 10 21 10 13 10 +13/+16 +16 +8 +8 +8 4d6 (21) -
Young adult L 16d12+96 (200) 19 10 23 12 13 11 +16/+24 +19 +10 +10 +10 5d6 (24) 18
Adult L 19d12+152 (275) 21 10 27 12 13 12 +19/+28 +23 +11 +11 +11 6d6 (27) 20
Mature adult H 22d12+198 (341) 23 10 29 14 15 13 +22/+36 +26 +13 +13 +13 7d6 (30) 22
Old H 25d12+250 (412) 25 10 31 14 15 14 +25/+40 +30 +14 +14 +14 8d6 (32) 24
Very old H 28d12+336 (518) 27 10 35 16 15 15 +28/+44 +34 +16 +16 +16 9d6 (36) 26
Ancient H 31d12+403 (604) 29 10 37 16 17 16 +31/+48 +38 +17 +17 +17 10d6 (38) 28
Wyrm G 34d12+476 (697) 31 10 39 18 17 17 +34/+56 +40 +19 +19 +19 11d6 (41) 30
Great wyrm G 37d12+592 (832) 33 10 43 18 17 18 +37/+60 +44 +20 +20 +20 12d6 (44) 32


Blood Dragon Dragon Abilities by Age
Age Speed Initiative AC Special Abilities Caster Level SR
Wyrmling 60 ft, fly 100 ft (average), swim 120 ft +0 15 (+3 natural, +2 size), touch 12,
flat-footed 15
Disease, Immunities, Water Breathing - -
Very young 60 ft, fly 100 ft (average), swim 120 ft +0 17 (+6 natural, +1 size), touch 11,
flat-footed 17
Ooze Form - -
Young 60 ft, fly 150 ft (poor), swim 120 ft +0 19 (+9 natural), touch 10,
flat-footed 19
Regeneration - -
Juvenile 60 ft, fly 150 ft (poor), swim 120 ft +0 22 (+12 natural), touch 10,
flat-footed 22
Blood Drain - -
Young adult 60 ft, fly 150 ft (poor), swim 120 ft +0 24 (+15 natural, -1 size), touch 9,
flat-footed 24
DR 5/magic - -
Adult 60 ft, fly 150 ft (poor), swim 120 ft +0 27 (+18 natural, -1 size), touch 9,
flat-footed 27
Poison 1st 22
Mature adult 60 ft, fly 150 ft (poor), swim 120 ft +0 29 (+21 natural, -2 size), touch 8,
flat-footed 29
DR 10/magic 3rd 25
Old 60 ft, fly 150 ft (poor), swim 120 ft +0 32 (+24 natural, -2 size), touch 8,
flat-footed 32
Ooze Puppet 5th 27
Very old 60 ft, fly 150 ft (poor), swim 120 ft +0 35 (+27 natural, -2 size), touch 8,
flat-footed 35
DR 15/magic 7th 29
Ancient 60 ft, fly 150 ft (poor), swim 120 ft +0 38 (+30 natural, -2 size), touch 8,
flat-footed 38
Heal 9th 30
Wyrm 60 ft, fly 200 ft (clumsy), swim 120 ft +0 39 (+33 natural, -4 size), touch 6,
flat-footed 39
DR 20/magic 11th 31
Great wyrm 60 ft, fly 200 ft (clumsy), swim 120 ft +0 42 (+36 natural, -4 size), touch 6,
flat-footed 42
Mind Blank 13th 33


This blood red dragon is long and serpentine, with thin membranous fleshy wings. Its scales are wet and slick, blending into each other to make it look like a salamander. It seems to have pronounced snake-like fangs.

Diseased hemoplasm slimes are a menace who do not differ between various creatures. Normally a dragon overpowers these disease-bearing slimes easily and has no threat, but sometimes the slimes come upon a clutch of helpless dragon eggs. The carnage is generally fatal for all the young wyrmlings involved, but sometimes the youthful energy of the young unborn dragon is stronger than the slime's attempts at consuming its shell. It absorbs the slime and combines with it, transforming from its original dragon type into an abomination. These mutants are quickly expelled from the nest upon hatching if not killed, where they endure a harsh life outside and grow bitter and hateful of normal beings. They seek to spread their infection to others so that they make them join them as outcasts until the outcasts have become the dominant being.

Whatever their base dragon used to be matters not, the transformation renders them into serpentine dragons with fleshy membanous wings stained pink from the blood flowing through them. Their skin seems almost transparent at birth, revealing the horrifying musculature and organs, and slowly becomes a cloudy but no less vibrant red until setting on the hue of dried blood as a great wyrm. Its eyes fade into milky yellow-white orbs of pus.

The blood dragon finds its home best where oozes collect and gather, especially wet areas. While they can survive dry places, it is very irritating to their skin. They prefer minions to actual treasures, and can build up entire kingdoms of infected thralls if given time.

CombatEdit

Blood dragons surround themselves with various oozes in their lair, having no fear of them. Using their disease ability, they gain corpseblood templated minions which they use to soften up their targets, then fly in and strike them down when they are weak.

Blood Drain (Ex)

A creature grappled by the blood dragon takes damage equal to its bite attack, and it is drained of precious blood. Thet target must make a Fortitude save equal to its breath weapon or lose 1d6 points of Constitution damage. For every point of Con damage it deals, the hemoplasm slime gains 5 hp (if this puts it over its maximum hp, it gains them as stacking temporary hit points that vanish after an hour, up to double its normal hit points).

Breath Weapon (Su)

A cone of biohazardous slime. It deals damage against any organic substance (including outsiders and undead) but not inorganic materials (such as most elementals or constructs), and subjects the target to its disease. It is a Fortitude save instead of a Reflex save to halve the damage and negate the disease.

Disease (Ex)

A blood dragon's bite attack carries the corpseblood mold disease. If the creature gains the corpseblood gel template, they are under compulsion to follow the command of the blood dragon which created them. The DC is equal to its breath weapon DC.

Immunities (Ex)

Blood dragons are immune to disease, poison, sleep, paralysis, polymorph, and stunning.

Ooze Form (Ex)

As a standard action, a juvenile or older blood dragon can transform into an ooze form of itself. In the ooze form, it is blind, but it gains blindsight 120 ft, and can squeeze through small cracks as small as 1 inch wide. It gains a number of slam attacks equal to the number of natural attacks it has, with the same damage as its claw attacks. In ooze form, it does not need to breathe. It can exist in this form indefinitely, reverting as a standard action.

The juvenile or older blood dragon counts as both a dragon type and an ooze type. As a result, other oozes see it as one of their own and do not attack.

Regeneration (Ex)

A blood dragon has regeneration equal to its age category. It is bypassed by negative energy and silver.

Spell-Like Abilities (Sp)

3/day-poison (adult or older); 1/day-heal (ancient or older), mind blank (great wyrm), ooze puppetSpC (old or older).

Water Breathing (Ex)

A blood dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.

Skills

Heal and Survival are class skills for blood dragons.


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