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Blood Knight (3.5e Prestige Class)

1,311 bytes removed, 19:56, 22 April 2014
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Text replace - "Category:3.5e [[" to "[[Category:3.5e]] [["
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|date_adopted=
|status=SandboxMechanically Done. Needs Sample Encounter.
|editing=
|balance=Wizard
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{{#set:Summary=<!-- A short description of your classFighting. This will show up on Fighting all the class navigation pagetime. -->|Length=<!-- The length of your class. -->10
|Minimum Level=10
|Base Attack Bonus Progression=Good
|Reflex Save Progression=Good
|Will Save Progression=Good
|Class Ability=<!-- Choose one of: Arcane Spellcasting, Divine Spellcasting, Prepared Spellcasting, Spontaneous Spellcasting, Alternate Magic, Psionics, Invocations, Martial Maneuvers, Sneak Attack, Bardic Music, or Other. If multiple abilities apply, such as Arcane Spellcasting and Prepared Spellcasting would for a wizard, add a new "|Class Ability=" line for each additional ability. -->|Class Ability Progression=<!-- Choose one of: Full, Partial, Minor, Separate, Other. If the class has multiple abilities with different progressions, choose Other. -->
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<!-- Delete any of the following alignments if they are not allowed in the class -->
Characters pursue this class for one reason: To live and die for the sake of battle itself. Typically a Blood Knight will value her physical stats above her mental, though it is not unheard of one fighting with her mental prowess. It is difficult, but not impossible, for anyone not already devoted to combat to join the ranks of the Blood Knight, so while a [[SRD:Rogue|Rogue]] is not unheard of joining, it is more likely that [[Fighter, Tome (3.5e Class)|Fighters]], [[Barbarian, Tome (3.5e Class)|Barbarians]], and especially [[Knight, Tome (3.5e Class)|Knights]] would pursue such a career, with the occasional [[Ranger, Tome (3.5e Class)|Ranger]] cropping up.
{| class="d20 dragon monstats" cellspacing="0" cellpadding="0"
|+ style="font-size: larger; white-space: nowrap;" | Entry Requirements
|-
|-
! Special:
| A Knight of appropriate Knightly Order may wave waive any requirements.
|}
|- class="noalt"
| colspan="42" class="skill" |
'''Class Skills ([[Skill Points::6]] + [[SRD:Intelligence|Int]] modifier per level.)'''<br/>
{{Property Link|Skill|SRD:Autohypnosis Skill|Autohypnosis}} ([[SRD:Wisdom|Wis]]),
{{Property Link|Skill|SRD:Balance Skill|Balance}} ([[SRD:Dexterity|Dex]]),
All of the following are class features of the Blood Knight.
 
'''{{Anchor|<-extraordinary class feature->}} ([[Ex]]):''' <-class feature game rule information, including any differences in the class feature at epic levels->
 
'''''{{Anchor|<-psi-like class feature->}}'' ([[Ps]]):''' <-class feature game rule information, including any differences in the class feature at epic levels->
 
'''''{{Anchor|<-spell-like class feature->}}'' ([[Sp]]):''' <-class feature game rule information, including any differences in the class feature at epic levels->
 
'''{{Anchor|<-supernatural class feature->}} ([[Su]]):''' <-class feature game rule information, including any differences in the class feature at epic levels->
 
'''{{Anchor|<-class feature->}}:''' <-class feature game rule information, including any differences in the class feature at epic levels->
 
''{{Anchor|<-subclass feature->}} <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->:'' <-subclass feature game rule information->.
'''{{Anchor|Maneuvers}}:''' Every level in Blood Knight, you gain new Maneuvers or Stances as if you took a level in a class that already grants such an ability. If you did not already have such an ability, you may choose any three Disciplines and gain Maneuvers as a Warblade of your levels in Blood Knight using the Warblade's recovery method for your Maneuvers. If any of your chosen Disciplines' skills is not on the Blood Knight skill list, it is added to your list of Class Skills.
'''{{Anchor|All Fighting, All The Time}} ([[Ex]]):''' At 1<sup>st</sup> level , you are considered to be in Combat whenever it would be advantageous for you. As a side effect, any time new creatures enter a situation , you are allowed to consider it a new encounter for any effects that can be used a limited number of times per encounter or which refresh at the start of an encounter.
'''{{Anchor|Life of Combat}} ([[Ex]]):''' At 2<sup>nd</sup> level , you are never considered Flat-Footed for any reason and you act in any surprise round, taking actions as if it were a full round instead. In addition, the amount of time away from a fight to be considered out of the fight is only one round for you, instead of ten.
'''{{Anchor|Bonus Feats}}:''' At 3<sup>rd</sup>, 6<sup>th</sup>, and 9<sup>th</sup> level , you may choose a bonus Combat Feat. If you are not using Tome, you may choose a Fighter Bonus Feat that you qualify for , and levels in Blood Knight stack with levels of Fighter to determine if you qualify for a feat.
'''{{Anchor|Eye on the Prize}} ([[Ex]]):''' At 4<sup>th</sup> level , a roll of a 1 on an Attack Roll or Saving Throw is no longer an automatic failure and is instead treated as a 1. Once per day , you may elect to treat the roll of 1 as a roll of 21 instead and . You gain an additional use of this ability per day for every four more levelsyou have. (8<sup>th</sup>, 12<sup>th</sup>, 16<sup>th</sup>...)
'''{{Anchor|I Have Not Yet Begun to Fight!}} ([[Ex]]):''' At 5<sup>th</sup> level , a Blood Knight is Immune to any status effects that would cause her to stop fighting, aside from dieingdying. This does not make her Immune immune to a compulsion that would order her to fight her allies, but it would stop a compulsion with an order to stand down.
'''{{Anchor|I Declare War.}} ([[Ex]]):''' At 7<sup>th</sup> level , a Blood Knight can force open hostilities in all surrounding creatures. All creatures within 60' have their attitudes shifted to hostile towards whomever the Blood Knight designates. A Will save (DC = 10 + 1/2 Blood Knight's ECL + STR ) negatesthe effect. However, however avoiding mob mentality is tough. If more than half the creatures in range fail their saves, the ones that didn't must make another save with the same DC +2 per each creature that originally failed.
'''{{Anchor|Life May Cease, Battle Does Not}} ([[Ex]]):''' At 10<sup>th</sup> level , the Blood Knight stops aging and is never completely killed by any effect.
A week after being killed, the Blood Knight is brought back to life within 30' of her killer and must defeat the killer one on one, taking no actions counter to this objective. If the Blood Knight wins, she is free to act as she wishes. If slain in this battle, the Blood Knight returns again in one month to repeat the challenge.
Should her losing streak continue , she will return again in a year, then a decade, then finally once a century. If the killer dies in the intervening time, the Blood Knight challenges the closest living relative instead. When raised in this manner , the Blood Knight takes no penalty for the death(s).
The only other ways a Blood Knight may be revived are with a [[SRD:Wish|Wish]] or [[SRD:Miracle|Miracle]] spell , or if the killer is subject to a [[SRD:Remove Curse|Remove Curse]], [[SRD:Break Enchantment|Break Enchantment]], or [[SRD:Limited Wish|Limited Wish]] or [[SRD:Limited Miracle|Limited Miracle]] to remove the need to be challenged in which . In this case , the killer and his family are freed from being challenged, but ; the Blood Knight is still revived on the next time she is scheduled , but may act according to her own wishes.
The epic Blood Knight gains a bonus feat (selected from the list of epic Blood Knight feats) starting at 12<sup>th</sup> and continuing every three levels from then on. (15<sup>th</sup>, 18<sup>th</sup>, 21<sup>st</sup>...)
'''{{Anchor|Truly Epic BAB}}:''' Unlike other classes taking on Epic levels, the Blood Knight is so focused upon fighting that her BAB continues to rise by 1 each level, though she does not obtain 5 or more iterative attacks by going beyond +20. This is in addition to the +1 Epic bonus for every odd level past ECL 20.
''{{Anchor|Epic Blood Knight Bonus Feat}} List:'' <-The Blood Knight may choose from the Epic Bonus Feat list of bonus epic any class she has, adding her levels in Blood Knight to levels in that class to determine qualifications for these feats->. She must meet the prerequisites for these Epic Bonus Feats.
===Campaign Information===
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "PLAYING A ... " SECTION====Playing a <-class name->Blood Knight==== '''Combat:''' In combat, you want to kick ass and chew bubble gum, and your opponents took all the gum. Go get your gum back. '''Advancement:''' Anything that makes you kick more ass is a desirable way to advance, including more levels of Blood Knight.
'''CombatResources:''' <-Typical role in combat->Blood Knights are equally likely to fight each other as they are to fight alongside one another, and these situations are not mutually exclusive.
'''Advancement:''' <-Typical advancement options for characters with this class. Include desirable multiclass options->
'''Resources:''' <-What kind of assistance members of this class can expect from each other including possible organizations->
REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "PLAYING A ... " SECTION -->
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE WORLD" SECTION====<-pluralized class name-> Blood Knights in the World====
{{quote|<-Some quote from a character of this class->Round One. Fight!|4=<-NPC name->, <-race-> <-class->}}
<-Where characters Wherever there is Battle, there are Blood Knights, with almost no exceptions. (Most of this class fit in a d20 worldsaid exceptions are pitifully small->scale skirmishes.)
'''NPC Reactions:''' <-How NPCs react that know what a Blood Knight is will generally attempt to characters of this class-> REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "convince the Blood Knight that there is something worth beating up far away from where they are right now.Usually, the NPC is right.. IN THE WORLD" SECTION -->
====Blood Knight Lore====
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE GAME" SECTION====<-pluralized class name-> Blood Knights in the Game====
<-How characters of this class Blood Knights fit an Attacker and Striker role in the game (PC Combat, and NPC) if they are not currently doing this, they find a fight and what roles jump in so that they play->can.
'''Adaptation:''' <-Fitting this class in your campaign->If you can't find a place for guys and gals who go around starting fights because they want to find a good fight, nothing I can write here can really help you.
'''Sample Encounter:''' <-DM placement for NPC A very archetypal Random Encounter if there was one, just have an unnamed Blood Knight challenge the most visually imposing member of this class->your party to a one on one fight.
''EL <- whatever ->:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter->
REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE GAME" SECTION -->
<!-- REMOVE THIS LINE BEFORE YOU SAVE! --> <nowiki>
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