Information for "Blood Magus (3.5e Class)"

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Basic information

Display titleBlood Magus (3.5e Class)
Default sort keyBlood Magus (3.5e Class)
Page length (in bytes)18,219
Page ID28514
Page content languageen - English
Page content modelwikitext
Indexing by robotsAllowed
Number of redirects to this page0
Counted as a content pageYes
Number of subpages of this page1 (0 redirects; 1 non-redirect)

Page protection

EditAllow all users (infinite)
MoveAllow all users (infinite)

Edit history

Page creatorLeziad (talk | contribs)
Date of page creation21:31, 4 May 2011
Latest editorTFBot (talk | contribs)
Date of latest edit20:00, 22 April 2014
Total number of edits13
Total number of distinct authors3
Recent number of edits (within past 90 days)0
Recent number of distinct authors0

Page properties

Transcluded templates (13)

Templates used on this page:

Allowed AlignmentsLawful Good +, Lawful Neutral +, Lawful Evil +, Neutral Good +, Neutral +, Neutral Evil +, Chaotic Good +, Chaotic Neutral + and Chaotic Evil +
Article BalanceVery High +
AuthorLeziad +
Base Attack Bonus ProgressionPoor +
Class AbilitySpontaneous Arcane Spellcasting +
Class Ability ProgressionFull +
Fortitude Save ProgressionPoor +
Identifier3.5e Class +
Length20 +
Minimum Level1 +
RatingUndiscussed +
Reflex Save ProgressionPoor +
SkillAppraise +, Bluff +, Concentration +, Craft +, Decipher Script +, Diplomacy +, Disguise +, Escape Artist +, Forgery +, Gather Information +, Heal +, Hide +, Intimidate +, Knowledge +, Listen +, Move Silently +, Perform +, Profession +, Ride +, Search +, Sense Motive +, Sleight of Hand +, Speak Language +, Spellcraft +, Spot +, Survival +, Tumble +, Use Magic Device + and Use Rope +
Skill Points4 +
SummaryBlood Magus use their own blood to power their spells and have access to powerful forbidden lore. Designed to work with the mana-based spellcasting variant rule. +
TitleBlood Magus +
Will Save ProgressionGood +