Blood Puppet (3.5e Maneuver)

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Author: Eiji-kun (talk)
Date Created: 12-29-13
Status: Complete
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Blood Puppet
Blood Feast (Strike)
Level: 3
Prerequisite: One Blood Feast maneuver
Initiation Action: Standard
Range: Close (25 ft. + 5 ft./2 levels)
Target or Effect: One blood bearing creature or one puddle of blood
Duration: Concentration, up to 1 round/level
Saving Throw: Fortitude negates

Dance, blood, dance!

You animate blood through force of will, puppeting it around at your command. There are two versions to this maneuver. The first can target any blood bearing creature in Close range, they must make a Fort save or lose control of their body as you jerk them around like a puppet. They may move up to a speed of 20 feet, and make one attack a round with whatever weapon they have, or a slam attack which deals 1d6 (for medium creatures). They attack with your base attack bonus plus your Con modifier, and deal their normal weapon damage plus your Con modifier. You cannot activate any of their abilities or class features, though you do gain their movement speeds (limited to 20 ft maximum). The creature can only take purely mental actions. Once a round at the beginning of their turn they can make another saving throw to resist your control. If they succeed this maneuver ends, and they are left staggered for 1 round as your control ebbs.

Alternatively you can animate a pool of blood into something of an ooze. How much you can animate at one time depends on your initiator level.

Blood Puppet
Initiator Level Blood Pool Size Example Slam Attack Damage
5th–6th Tiny Puddle of blood 1d4
7th–8th Small 12 oz, a bowl of blood 1d6
9th–10th Medium 1 gallon, an entire person 2d6
11th–12th Large 4 gallons, a toilet tank of blood 3d6
13th–14th Huge 16 gallons, half a bathtub of blood 4d6
15th–16th Gargantuan 64 gallons, a bathtub of blood 6d6
17th or higher Colossal 256 gallons, four bathtubs of blood 8d6

The ooze has a speed of 20 ft and can make one slam attack a round, using your base attack bonus and Con modifier for attack and damage as above. If you lose line of sight, the ooze is blind as well, and it falls apart if you lose line of effect. It has 1/2 your max hp, uses your saving throws, and when it dies the same pool cannot be animated again for the rest of the encounter (or 1 minute).

This maneuver is a supernatural ability.



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Eiji-kun's Homebrew (5607 Articles)
Eiji-kunv
Article BalanceHigh +
AuthorEiji-kun +
DisciplineBlood Feast +
Identifier3.5e Maneuver +
Level3 +
RatingUndiscussed +
SummaryAnimate puddles of blood into oozes, or jerk around the living as puppets. +
TitleBlood Puppet +
TypeStrike +