Difference between revisions of "Bloodthirst (3.5e Maneuver)"
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Revision as of 20:02, 22 April 2014
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Blood Feast (Stance) | |
Level: | 3 |
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Prerequisite: | Two Blood Feast maneuvers |
Initiation Action: | Swift |
Range: | Personal |
Target: | Self |
Duration: | 5 rounds |
You blacked out there for a second. When you came to, the room was covered in blood. What did you do?
When you enter this stance, you gain +4 Strength, +4 Dexterity, 2 temp hp per initiator level, +2 Will saves, and -2 AC. At the end of your turn, you gain an additional +2 Str, +2 Dex, and +1 Will saves. You are otherwise treated as if under the effects of a barbarian's rage. At the end of 5 rounds (+12 Str, +12 Dex, +6 Will) you automatically fall out of this stance and become fatigued for 5 rounds. You cannot activate this maneuver again for the rest of the encounter.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Blood Feast
Eiji-kunv |
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Facts about "Bloodthirst (3.5e Maneuver)"
Article Balance | High + |
Author | Eiji-kun + |
Discipline | Blood Feast + |
Identifier | 3.5e Maneuver + |
Level | 3 + |
Rating | Undiscussed + |
Summary | Fly into a rage for 5 rounds, gaining benefits for killing as many things as you can. + |
Title | Bloodthirst + |
Type | Stance + |