Difference between revisions of "Bloodthirst (3.5e Maneuver)"

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''You blacked out there for a second.  When you came to, the room was covered in blood.  What did you do?''
 
''You blacked out there for a second.  When you came to, the room was covered in blood.  What did you do?''
  
When you enter this stance, you gain +4 [[Strength]], +4 [[Dexterity]], 2 temp hp per initiator level, +2 [[Will]] saves, and -2 AC.  At the end of your turn, you gain an additional +2 [[Str]], +2 [[Dex]], and +1 [[Will]] saves.  You are otherwise treated as if under the effects of a [[barbarian|barbarian's]] rage.  At the end of 5 rounds (+12 Str, +12 Dex, +6 Will) you automatically fall out of this stance and become fatigued for 5 rounds.  You cannot activate this maneuver again for the rest of the encounter.  
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When you enter this stance, you gain +4 [[Strength]], +4 [[Dexterity]], 2 temp hp per initiator level, +2 [[Will]] saves, and -2 AC.  At the end of your turn, you gain an additional +2 [[Str]], +2 [[Dex]], and +1 [[Will]] saves.  You are otherwise treated as if under the effects of a [[barbarian|barbarian's]] rage.  At the end of 5 rounds (+12 Str, +12 Dex, +6 Will) you automatically fall out of this stance and become fatigued for 5 rounds, ignoring immunities.  You cannot activate this maneuver again for the rest of the encounter.  
 
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Latest revision as of 10:35, 9 November 2019

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Author: Eiji-kun (talk)
Date Created: 12-29-13
Status: Complete
Editing: Clarity edits only please
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Bloodthirst
Blood Feast (Stance)
Level: 3
Prerequisite: Two Blood Feast maneuvers
Initiation Action: Swift
Range: Personal
Target: Self
Duration: 5 rounds

You blacked out there for a second. When you came to, the room was covered in blood. What did you do?

When you enter this stance, you gain +4 Strength, +4 Dexterity, 2 temp hp per initiator level, +2 Will saves, and -2 AC. At the end of your turn, you gain an additional +2 Str, +2 Dex, and +1 Will saves. You are otherwise treated as if under the effects of a barbarian's rage. At the end of 5 rounds (+12 Str, +12 Dex, +6 Will) you automatically fall out of this stance and become fatigued for 5 rounds, ignoring immunities. You cannot activate this maneuver again for the rest of the encounter.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesBlood Feast

Eiji-kun's Homebrew (5607 Articles)
Eiji-kunv
Article BalanceHigh +
AuthorEiji-kun +
DisciplineBlood Feast +
Identifier3.5e Maneuver +
Level3 +
RatingUndiscussed +
SummaryFly into a rage for 5 rounds, gaining benefits for killing as many things as you can. +
TitleBloodthirst +
TypeStance +