Difference between revisions of "Bloody Spirit (3.5e Spell)"

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(Not a touch attack)
(Specified it works on any creature; fixed the bleedout input, reviews are appreciated)
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''The sorcerer chanted a weird spell and a red hand emerged from the mirror, ready to strike.''
 
''The sorcerer chanted a weird spell and a red hand emerged from the mirror, ready to strike.''
  
A spirit's hand emerges from a reflective surface. The hand makes a normal melee attack against an adjacent creature completely reflected on the surface, using your caster level and casting attribute's modifier as a bonus on the attack. If the attack connects, the target suffers 1d6 per casting ability's modifier, up to 5d6, of [[Bleedout (3.5e Condition)|bleedout damage]]. This bleed damage works even on creatures without a circulatory system.
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A spirit's hand emerges from a reflective surface. The hand makes a normal melee attack against an adjacent creature completely reflected on the surface, using your caster level and casting attribute's modifier as a bonus on the attack. If the attack connects, the target suffers 1d6 + 1 per 5 caster level (up to 4 at level 20th), of [[Bleedout (3.5e Condition)|bleedout damage]]. This bleed damage works on any creature, even on those without a regular circulatory system (such as plants, undead, elementals, constructs, aberrations and outsiders). This is because the attack targets the creature's living energy that should be blood in most cases, but can be sap, necrotic or arcane energy, elemental essence, divine ichor or ectoplasm.
  
 
If you [[Channel (3.5e Other)|channel]] the spell you increase the reach of the spectral hand by 5 feet (1,5 meters) for each channeling step.
 
If you [[Channel (3.5e Other)|channel]] the spell you increase the reach of the spectral hand by 5 feet (1,5 meters) for each channeling step.

Revision as of 11:01, 20 August 2021

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Author: the bluez in the dungeon (talk)
Date Created: 18/08/2021
Status: Complete
Editing: Clarity edits only please
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Bloody Spirit
Necromancy
Level: Phantasmagoria 2
Components: V, S
Casting time: 1 standard action
Range: Close (25 ft + 5 ft/2 levels-7,5 meters + 1,5 meters)
Target: A reflective surface in range which reflects the complete image of a creature
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes

The sorcerer chanted a weird spell and a red hand emerged from the mirror, ready to strike.

A spirit's hand emerges from a reflective surface. The hand makes a normal melee attack against an adjacent creature completely reflected on the surface, using your caster level and casting attribute's modifier as a bonus on the attack. If the attack connects, the target suffers 1d6 + 1 per 5 caster level (up to 4 at level 20th), of bleedout damage. This bleed damage works on any creature, even on those without a regular circulatory system (such as plants, undead, elementals, constructs, aberrations and outsiders). This is because the attack targets the creature's living energy that should be blood in most cases, but can be sap, necrotic or arcane energy, elemental essence, divine ichor or ectoplasm.

If you channel the spell you increase the reach of the spectral hand by 5 feet (1,5 meters) for each channeling step.


Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsDread Necromancer

the bluez in the dungeon's Homebrew (739 Articles)
the bluez in the dungeonv
Authorthe bluez in the dungeon +
ComponentV + and S +
Identifier3.5e Spell +
LevelPhantasmagoria 2 +
RangeOther +
RatingUnrated +
SchoolNecromancy +
SummarySummon a spectral and bloodied claw from a mirror to inflict bleeding wounds. +
TitleBloody Spirit +