Bluewraith Revenant Paragon (3.5e Racial Paragon Class)

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Author: Leziad (talk)
Date Created: 16th April 2015
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You are a spooky ghost now.

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Bluewraith Revenant Paragon[edit]

As they grow in power, bluewraith revenant gain more and more abilities associated with traditional ghosts. They gain the ability to manipulate objects from afar, move through solid objects readily and even turn completely invisible. They eventually become fully incorporeal and may return from death nearly at will.

This class may only be taken by a bluewraith revenant (the race or template, not qualifying using trait and similar bullshit) with at least 3 class levels/hit dice/whatever.

Making a Bluewraith Revenant Paragon[edit]

Abilities: Charisma is a prime ability of the Bluewraith Revenant Paragon, determining it DCs and eventually becomeing a deflection bonus to AC.

Races: Only bluewraith revenant can become bluewraith revenant paragon, this should be obvious.

Alignment: Any.

Table: The Bluewraith Revenant Paragon

Hit Die: d12

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +0 +0 +0 +2 Improved Partial Incorporeality, Partial Class Advancement
2nd +1 +0 +0 +3 Incorporeal Movement, Spook
3rd +2 +1 +1 +3 Poltergeiest
4th +3 +1 +1 +4 Naturally Invisible
5th +3 +1 +1 +4 Greater Partial Incorporeality, Hunt Murdering Soul
6th +4 +2 +2 +5 Malevolence, True Rejuvenilation

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Bluff (Cha), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disguise (Cha), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Knowledge (Religion) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Search (Int), Sense Motive (Wis), Spot (Wis).

Class Features[edit]

All of the following are class features of the Bluewraith Revenant Paragon.

Weapon and Armor Proficiency: A bluewraith revenant paragon is proficient with all simple and martial weapons as well as light and medium armor and all shields (except tower shields).

Improved Partial Incorporeality: A 1st level bluewraith revenant's partial incorporeality traits grant her a 50% miss chance against non-magic weapon and 20% miss chance against magic weapon.

Partial Class Advancement: The bluewraith revenant paragon class gives advancement to pre-existing class features, such as sneak attack, bardic songs per day (but not bardic music known), caster level (but not spells known), and initiator level (but not new maneuvers). It does not grant new class features, nor does it grant spells per day, spells known, or similar abilities.

Incorporeal Movement: A 2nd level bluewraith revenant becomes fully incorporeal while moving. During any sort of action that involves willing movement, such as a move action or a charge, it gains the incorporeal subtype until the end of her movement. Any worn and carried items also become incorporeal.

Spook (Su): A 2nd level bluewraith revenant paragon is able to use scare each 1d4 rounds. At character level 9th she may use fear instead and is able to use scare at will as a swift action. The save DCs are charisma-based.

Poltergeist (Su): A 3rd level Bluewraith Revenant Paragon is able to use mage hand at will. At character level 9th she can replicate the effect of telekinesis at will. At character level 13th this ability further improve to improved telekinesis. The save DCs are charisma-based.

Naturally Invisible (Su): A 4th level Bluewraith Revenant Paragon is always under the effect of invisibility spell, if broken it re-establish itself over the course of 1 minute. She may activate or suppress this ability as a free action.

Greater Partial Incorporeality: A 5th level Bluewraith Revenant Paragon gain the incorporeal subtype except she keep her strength score and natural armor, she is capable of interacting with objects as if she was corporeal whenever it would be beneficial to her. It is effectively somewhat better than actual incorporeality.

Hunt Murdering Soul (Su): A 5th level if the Bluewraith Revenant Paragon completed it Revenge of the Murdered it become capable of astral invader (blue) as a supernatural ability once per month, although if the creature she attempt to invade is not a murderer the ability fail. At character level 10th she may use once per week, at 15th once per day and at 20th at will. The save DCs are charisma-based.

Malevolence (Su): At 6th level a Bluewraith Revenant Paragon is able to possess a corporeal creature much like magic jar, except that it does not require a receptacle. The geist need to pass through the creature's square, which provoke an attack of opportunity, the creature is allowed a will save as normal. If the possession fail the Bluewraith Revenant Paragon materialize in a square adjacent to the creature it attempted to possess as is unable to take any action until the beginning of it next turn. The creature it attempted to possess is immune to further possession attempt for 24 hours. The save DCs are charisma-based.

True Rejuvenation: A 6th level Bluewraith Revenant Paragon always is capable of regenerating from it ectoplasmic stain within 2d4 days. It return as if it was regenerated using positive energy.



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Leziad's Homebrew (4431 Articles)
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Article BalanceVery High +
AuthorLeziad +
Base Attack Bonus ProgressionModerate +
Class AbilityOther +
Class Ability ProgressionOther +
Fortitude Save ProgressionPoor +
Identifier3.5e Racial Paragon Class +
Length6 +
Minimum Level3 +
RatingUndiscussed +
Reflex Save ProgressionPoor +
SkillBluff +, Concentration +, Craft +, Decipher Script +, Diplomacy +, Disguise +, Gather Information +, Hide +, Intimidate +, Knowledge +, Listen +, Move Silently +, Perform +, Search +, Sense Motive + and Spot +
Skill Points4 +
SummaryYou are a spooky ghost now. +
TitleBluewraith Revenant Paragon +
Will Save ProgressionGood +