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Bohemian Drifter (3.5e Prestige Class)

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Author: Leziad (talk)
Date Created: 29th January 2014
Status: Finished
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A odd traveler who wander the world, learning odd and somehow mystical skills. 2 Other Other


Bohemian DrifterEdit

I dunno man, I just like to wander off.
—Reilly Allan, Human Bohemian Drifer

A bohemian drifter is more or less a skilled wanderer, relying on instinct and social contacts rather than sheer survivalism. They are different from the average vagabond, preferring to travel from settlement to settlement than simply residing in nature. A bohemian drifter enjoy civilization and it luxury but never stay in a particular place for any length. This trait make them perfect for adventurers, preferring not to make permanent attachment when possible and leaving everything they had behind when it time to move on.

Becoming a Bohemian DrifterEdit

Entry Requirements  
Alignment: Any non-lawful. 
Skills: Diplomacy 3 ranks, Perform (Any Two) 3 ranks, Profession Skill (Any Two) 3 ranks, Survival 5 ranks. 
Feats: Broad Practice, Endurance, Skill Focus (Any one of Diplomacy, Perform, Profession Skill or Survival). 
Special: Must have spent at least half or your current adulthood wandering around, not living in any particular area for a month.
Table: The Bohemian Drifter

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +0 +0 +0 +0 Citizen of the World, Partial Class Advancement, Traveler's Lore, Unburdened Uncommon Talent (x2)
2nd +1 +0 +0 +0 Campfire Tales, Drug Lore
3rd +2 +1 +1 +1 Uncommon Talent, Wanderer's Insight
4th +3 +1 +1 +1 Canny Intuition
5th +3 +1 +1 +1 Magic of the Land, Uncommon Talent
6th +4 +2 +2 +2 Bonus Feat
7th +5 +2 +2 +2 Uncommon Talent
8th +6/+1 +2 +2 +2 Free Above All
9th +6/+1 +3 +3 +3 Traveler's Jaunt, Uncommon Talent
10th +7/+2 +3 +3 +3 Bonus Feat, Immortal Wanderer

Class Skills (8 + Int modifier per level)
Appraise (Int), Autohypnosis (Wis), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Handle Animal (Cha), Heal (Wis), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Profession (Wis), Ride (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (None), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha), Use Rope (Dex).

Class FeaturesEdit

All of the following are class features of the Bohemian Drifter.

Partial Class Advancement: The bohemian drifter class gives advancement to pre-existing class features, such as sneak attack, bardic songs per day (but not bardic music known), caster level (but not spells known), and initiator level (but not new maneuvers). It does not grant new class features, nor does it grant spells per day, spells known, or similar abilities.

Citizen of the World (Ex): A bohemian drifter move around a lot and thus need to constantly adapt and learn to new languages, she gain the communicator feat as a bonus feat even if she do not meet the prerequisites. Additionally when she is in contact with a language for at least a day she may make a DC 20 intelligence or wisdom check, if she succeed she permanently learn the language. If she fail she may try again after another day of contact, cumulatively lowering the DC by 2 for each day she stay in contact until she learn the language.

Traveler's Lore (Ex): A bohemian drifter learn a lot during her travel, she learned her shares of trivia, tales and legends. This ability function as bardic knowledge except the bohemian drifter use her character level as her bard levels and may either use her intelligence or wisdom modifier to determine the bonus to this check.

Additionally a bohemian drifter may use her wisdom instead of her intelligence on knowledge skills and may use knowledge skill while untrained, using her class levels as ranks.

Unburdened (Ex): A bohemian drifter treat medium load and heavy load as if it was light load (taking no penalties to movement, skill check and etc) and she gain an insight bonus to AC equal to 1/3rd (minimum 1) of her class level while unarmored.

Uncommon Talent: At 1st level a bohemian drifter learn two uncommon talent, she gain an additional uncommon talent at 3rd level and each odd level thereafter. She select her uncommon talent from the list below:

Adaptive Skills (Ex): You gain Now I can! as a bonus feat even if you do not meet the prerequisites. Unlike the normal feat you do not need to invest any of your actual skill points and count as if you retroactively invested in the feat, additionally you may use your wisdom modifier instead your intelligence on this feat if it would be advantageous.

Boundless Lover (Ex): You gain the seduce to learn ability and non-hostile creatures of the opposite gender (and some of the same) that are attracted to your type are one step friendlier towards you than normal (to a maximum of Friendly). This is only an 'initial attitude' - if you take any actions that harm or offend them, their attitude will adjust appropriately.

Drug Meditation (Ex): While you are under the effect of drug or alcohol you gain a +10 bonus on autohypnosis checks.

Gibberish Thoughts (Ex): Creature that successfully read your mind and memory never gain any useful information nor can they access your actual thoughts or memories.

Heavy Drinker (Su): You gain the alchemical extract, bottoms up and potion sipper feats as bonus feats even if you do not meet the prerequisites.

Immemorable (Ex): Within 1 day of not seeing you creatures take twice your class level a as a penalty on all check for remembering you or details about you. You may exclude certain details about you or creature from this ability as a free action. Changing which details or creatures can remember you do not make anyone suddenly remember or forget those details, it only affect future use of this ability.

Insightful Talker (Ex): You add your wisdom modifier to all your charisma-based skill checks (with the exception of intimidate) in addition of your charisma modifier.

Poison Expert (Ex): You gain poison use and you can suck out an ingested or injury poison out of someone as a move action as long as it was ingested/injected within 1 round per class level. Doing so remove the poison from the creature system. You may spit the poison in a bottle and use it for yourself.

Magical Adept (Sp): Choose 2 cantrips and one 1st level spell from the sorcerer/wizard spell list, you gain the cantrips at will and the 1st level spell 2/day. Your caster level is equal to your character level and the DCs are charisma-based.

Seance (Su): With an 1 hour ritual you can replicate the effect of speak with dead.

Self-Sufficient Crafter (Ex): You can craft traps and simple objects and tools by using the survival skill and gain the mundane crafter feat as a bonus feat.

Sleepwalker (Ex): You gain the light sleeper feat. Additionally if you fall under a magical sleep effect you may continue to act as normal but you are staggered.

Star Gazer (Su): You gain the ability to divine the future using profession astronomy. Once per day while under a clear open night sky you may observe the star for 1 hour and make a profession (astrology) check, based on the result you manage to reveal some insight of the future (see table below), for each additional hour you study the sky you gain a cumulative +5 bonus on your profession (astrology) check, to a maximum of +20 after 4 hours.

Profession Astrology
DC Result
10 Identify common celestial bodies and lore surrounding them.
15 Determine which direction is north when able to see the night sky.
20 Determine your fortune through the stars, gain guidance as a free action, usable 1/day.
25 Divine information from the heavens, duplicating the effects of augury 1/day.
35 Manipulate fate in your favor, granting yourself a +1 luck bonus to saves for 24 hours.
40 Divine information from the heavens, duplicating the effects of divination 1/day.
45 Manipulate fate in your favor, granting yourself a +2 luck bonus to saves for 24 hours.
50 Divine information from the heavens, duplicating the effects of commune 1/day.

Trailmaster (Ex): You gain the track feat as bonus feats even if you do not meet the prerequisites. You add your class level to your survival check for the purpose of following tracks.

Trivia Master (Ex): You gain a +6 bonus on your traveler's lore check for the purpose of knowing trivial details such as the origin of a fake story, meaningless detail on someone life and other very trivial information.

Bonus Feat: At 2nd level and each 4 levels thereafter a bohemian drifter gain a bonus feat she meet the prerequisite for.

Campfire Tales (Ex): A 2nd level bohemian drifter gain the fascinate ability of a bard of her character level using her ranks in perform (storytelling) or profession (storyteller) instead of normal perform skills. Her performance are also a lot slower requiring 10 minutes of uninterrupted speech, however she can maintain for up to one hour per class level. Additionally a bohemian drifter add her class level to any perform (storytelling) or profession (storyteller) checks.

Drug Lore (Ex): A 2nd level bohemian drifter can always successfully identify drugs and poisons as long as she has at least 1 minutes to study and sample it, additionally she become immune to the negative effects of drugs (such as addictions, the penalties of inebriation, ability damage) but keep the positive and neutral effect (bonuses, inebriation itself, high).

Poison has a delayed effect on you, whenever you are poisoned you become aware of it (and which poison was used) and you become under the effect of delay poison for that particular poison except for only 10 minutes per class level.

Wanderer's Insight (Ex): A 3rd level bohemian drifter is always under the effect of find the path in regards of nearby shelters, settlements food or water sources.

Canny Intuition (Ex): At 4th level a bohemian drifter always act in surprise round as long as she is not helpless and add her wisdom modifier to her initiative and saving throws.

Magic of the Land (Su): A 5th level bohemian drifter is capable of doing a 5 minute ritual involving a DC 20 survival check to replicate the effect of any druid or ranger spell of 2nd level or lower. She may only use this ability while on natural terrain. Your casrer level is equal to your character level and the DCs are wisdom-based.

Free Above All (Ex): A 8th level bohemian wanderer is always under freedom of movement and has slippery mind (as a rogue).

Traveler's Jaunt (Su): A 9th level bohemian wanderer can cross large distances, given enough time. When she have been walking for at least 1 minute in a direction her position becomes unclear as she begin to flicker over the landscape with random rapid teleports. In effect long distance traveling is no longer based on her speed; she will always reach her destination within 8 hours of walking with the accuracy of a teleport spell. If she spend 8 hours, she can even cross planes as per shadow walk. This benefit is slower than spells, but at will and always available. She can take up to one ally per character level, but they must all hold hands in transit, or get lost on the way.

Although handy many bohemian wanderer avoid using this ability for most wander for the sake of wandering

Immortal Wanderer: A 10th level bohemian drifter is immortal for as long as she is on the road, she cease to age (reverting any aging penalties she had) and if killed her body vanish and she and all her equipment reappear on a random place on the plane one day later (unless resurrected first). This ability cease to function if she live more than 1 month in a designated area, she will return to her real age (not counting the time she spent ageless) and if killed she will not reappear. This ability resume after the bohemian wanderer leave the area permanently.



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