Difference between revisions of "Bonerender (3.5e Equipment)"
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Bonerender
Holding this weapon makes your bones ache. Imagine what the business end could do.
This enhancement causes bnes to destabilize and fail on impact. It acts as a Bane weapon against any creature that is skeletal in nature (such as skeletons) or any creature with a primary exoskeleton (like many insects and vermin). On a confirmed critical hit, it temporarily disrupts all skeletal structures in a single body part of your choice (see below) for 1 round, or 2 rounds at x3 critical, or 3 rounds at x4 critical.
- Arm: The arm cannot be used, and it drops any items it is holding.
- Body: The creature is vulnerable to attacks, any damage reduction or natural armor it possesses is cut in half.
- Leg: Speeds requiring legs is cut in half (or lost if no legs remain). -4 on Balance checks.
- Skull: Immense pain from pressure gives -20 on Concentration checks and Wisdom skill checks.
These status effect applies to all creatures that have a skeleton, internal or not. It applies even if the creature it immune to critical hits, but not if they completely lack a skeleton (such as most oozes).
When you slay a creature you can choose to melt their skeleton or exoskeleton into jelly, preventing it from being used to raise a skeleton.
This is a prestige enhancement. Equipment may have only a single prestige enhancement.
Moderate Transmutation; CL 7th; Craft Magic Arms and Armor, jelly bones; Price: 8,000 gp.
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