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Bonerender (3.5e Equipment)

13 bytes removed, 12:08, 28 September 2019
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[[Summary::Weapons with this enhancement are enemy to skeletal and exoskeletal creatures everywhere. It can also temporarily gel internal skeletons.| ]]
This enhancement causes bnes bones to destabilize and fail on impact. It acts as a [[SRD:Bane (Weapon Enhancement)|Bane]] weapon against any creature that is mostly skeletal in nature (such as [[SRD:Skeleton|skeletons]]) or any creature with a primary major exoskeleton structure (like many insects and vermin). On  Against all creatures with any sort of skeletal structure, on a confirmed critical hit, it temporarily disrupts all skeletal structures in the structure a single body part of your choice (see below) for 1 round, or 2 rounds at x3 critical, or 3 rounds at x4 critical.
*''Arm:'' The arm cannot be used, and it drops any items it is holding.
*''Skull:'' Immense pain from pressure gives -20 on Concentration checks and [[Wisdom]] skill checks.
These status This effect applies to all creatures that have a skeleton, internal or not. It applies even if the creature it immune to critical hits, but not if they completely lack a skeleton (such as most oozes).
When you slay a creature you can choose to melt their skeleton or exoskeleton into jelly, preventing it from being used to raise a skeleton.

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