Difference between revisions of "Bonerender (3.5e Equipment)"
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[[Summary::Weapons with this enhancement are enemy to skeletal and exoskeletal creatures everywhere. It can also temporarily gel internal skeletons.| ]] | [[Summary::Weapons with this enhancement are enemy to skeletal and exoskeletal creatures everywhere. It can also temporarily gel internal skeletons.| ]] | ||
− | This enhancement causes | + | This enhancement causes bones to destabilize and fail on impact. It acts as a [[SRD:Bane (Weapon Enhancement)|Bane]] weapon against any creature that is mostly skeletal in nature (such as [[SRD:Skeleton|skeletons]]) or any creature with a major exoskeleton structure (like many insects and vermin). |
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+ | Against all creatures with any sort of skeletal structure, on a confirmed critical hit it temporarily disrupts the structure a single body part of your choice (see below) for 1 round, or 2 rounds at x3 critical, or 3 rounds at x4 critical. | ||
*''Arm:'' The arm cannot be used, and it drops any items it is holding. | *''Arm:'' The arm cannot be used, and it drops any items it is holding. | ||
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*''Skull:'' Immense pain from pressure gives -20 on Concentration checks and [[Wisdom]] skill checks. | *''Skull:'' Immense pain from pressure gives -20 on Concentration checks and [[Wisdom]] skill checks. | ||
− | + | This effect applies even if the creature it immune to critical hits, but not if they completely lack a skeleton (such as most oozes). | |
When you slay a creature you can choose to melt their skeleton or exoskeleton into jelly, preventing it from being used to raise a skeleton. | When you slay a creature you can choose to melt their skeleton or exoskeleton into jelly, preventing it from being used to raise a skeleton. |
Revision as of 12:08, 28 September 2019
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Bonerender
Holding this weapon makes your bones ache. Imagine what the business end could do.
This enhancement causes bones to destabilize and fail on impact. It acts as a Bane weapon against any creature that is mostly skeletal in nature (such as skeletons) or any creature with a major exoskeleton structure (like many insects and vermin).
Against all creatures with any sort of skeletal structure, on a confirmed critical hit it temporarily disrupts the structure a single body part of your choice (see below) for 1 round, or 2 rounds at x3 critical, or 3 rounds at x4 critical.
- Arm: The arm cannot be used, and it drops any items it is holding.
- Body: The creature is vulnerable to attacks, any damage reduction or natural armor it possesses is cut in half.
- Leg: Speeds requiring legs is cut in half (or lost if no legs remain). -4 on Balance checks.
- Skull: Immense pain from pressure gives -20 on Concentration checks and Wisdom skill checks.
This effect applies even if the creature it immune to critical hits, but not if they completely lack a skeleton (such as most oozes).
When you slay a creature you can choose to melt their skeleton or exoskeleton into jelly, preventing it from being used to raise a skeleton.
This is a prestige enhancement. Equipment may have only a single prestige enhancement.
Moderate Transmutation; CL 7th; Craft Magic Arms and Armor, jelly bones; Price: 8,000 gp.
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