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Bonetitan Frame (3.5e Spell)

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Author: Eiji-kun (talk)
Date Created: 7-31-12
Status: Complete
Editing: Clarity edits only please
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Bonetitan Frame
Necromancy [Evil]
Level: Sorcerer/Wizard 7
Components: V, S, M
Casting time: 1 standard action
Range: Personal
Target: Self
Duration: 1 round/level (D)
Saving Throw: None
Spell Resistance: No

Rubio watched in horror as the necromancer's bones tore out of his body with large jutting spurs, quickly growing around him like a giant secondary ribcage of some giant beast which swallowed him. Encased in bone armor, the skeletal monsters eye sockets lit up with pale green flame and it let out a titanic roar.

You encase yourself in an animated skeletal creature linked to your by your own skeletal structure. You are safely tucked inside its ribcage behind countless plates of armor. Your size category increases by one step, you gain two claws (2d6 for Large) and a secondary bite (3d6 for large) which count as magic and evil, your base attack bonus equals your character level, a +8 enchantment bonus to natural armor, DR 10/good, and your max hp rises by 5 per level for the duration. These hit points go away at the end of the duration when his maximum hp drops back to normal. (These extra hit points are not lost first the way temporary hit points are.)

Your strength is equal to your casting score if higher. You are treated as an undead creature for the duration, gaining all associated immunities and weaknesses. Turning checks which would destroy you, or rebuking checks which would control you, instead end the spell immediately.

In this form, you are unable to use any spells which involve somatic components as your body is fused into the skeleton. You do get access to several spell like abilities though, usable at will any time in the duration:

Undead casters cast this at +1 caster level.

Material Component: A bone from a giant, ground up into dust.



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