Revision history of "Book of Elements (3.5e Sourcebook)/Elementals with Class"

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SkillAppraise +, Concentration +, Craft +, Decipher Script +, Disable Device +, Heal +, Hide +, Intimidate +, Knowledge [All skills, taken individually] +, Move Silently +, Sleight of Hand +, Spellcraft +, Spot +, Diplomacy +, Escape Artist +, Handle Animal +, Knowledge (Arcana, Nature, The Planes) +, Profession +, Ride +, Search +, Bluff +, Knowledge (all skills, selected individually) +, Tumble +, Jump +, Knowledge (Arcana) +, Knowledge (Nature) +, Knowledge (The Planes) +, Listen +, Survival +, Use Magic Device +, Balance +, Knowledge (Arcana, Nature, the Planes) +, Climb +, Sense Motive +, Swim +, Knowledge +, Disguise +, Speak Language +, Use Rope +, Forgery +, Gather Information +, Perform +, Knowledge (Nobility) +, Knowledge (the Planes) +, Knowledge (History) +, Knowledge (the Planes +, Alchemy + and Knowledge (all skills, taken individually) +
Skill Points4 +, 2 +, 8 + and 6 +
SummaryAlchemists use magic by mixing rare and ma
Alchemists use magic by mixing rare and magical components. They make potions, oils, grenades, and all manner of other items, providing invaluable services to other adventurers. When drawn to adventure, they apply their unique talents, a combination of esoteric knowledge of magical components and a strong throwing arm, to solve problems, whether with subtle poisons or with a loud bang.
r with subtle poisons or with a loud bang. +