Bore (3.5e Monster)
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Bore | |
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Size/Type: | Medium Magical Beast |
Hit Dice: | 13d10+39 (110 hp) |
Initiative: | +0 |
Speed: | 40 ft. (8 squares) |
Armor Class: | 18 (+8 Natural), touch 10, flat-footed 18 |
Base Attack/Grapple: | +13/+15 |
Attack: | Gore +15 melee (1d8+3) |
Full Attack: | Gore +15 melee (1d8+3) |
Space/Reach: | 5 ft./5 ft. |
Special Attacks: | Aura of Boredom |
Special Qualities: | Darkvision 60', Scent |
Saves: | Fort +11, Ref =8, Will +8 |
Abilities: | Str 15, Dex 10, Con 17, Int 5, Wis 15, Cha 12 |
Skills: | Listen +12, Spot +12 |
Feats: | Ability Focus (Aura of Boredom), Alertness, Diehard, Endurance, Iron Will |
Environment: | Temperate Forests |
Organization: | Solitary or Herd (5-8) |
Challenge Rating: | 8 |
Treasure: | None |
Alignment: | Always Neutral |
Advancement: | 14-20 HD (Medium), 21-26 HD (Large) |
Level Adjustment: | --- |
"Y'know Bert we should prolly shoot that pig down there."
"Ayuh."
"Somehow I just don't feel like it though."
"Ayuh."
"Good thing he ain't goin' anywhere."
Bores appear as domesticated hogs wearing a facial expression of terminal apathy. Terminal for you anyway. If you're within range of their Aura, there's bad times comin' for you as they aren't picky about what they eat, and their Aura is how they supplement their diet in lean times as they simply wander over and begin to eat apathetic victims alive.
No appreciable explanation has been given for their existence, but it is notable that many farmers with serious magical abilities use them as 'pets' (i.e. evil minions). Not that there are many farming Wizards..
Combat
Bores tend to flee if opponents prove unaffected by their Aura unless they're fairly hungry. If victims are affected however they just kind of wander over trying to appear curious, and then begin devouring their unsuspecting prey.
Aura of Boredom(Su): Anything within 60' of the Bore must make a DC 19 Willpower Save (Save DC is Charisma Based) or begin to suffer from terminal boredom (opponents who Save successfully are immune to this Bores Aura for 24 hours). Anyone failing the Save must make another Willpower Save (same DC, +1 cumulative for each round within range of the Bores Aura) to perform any Full Round or Standard Action, or anything requiring a Concentration check. It must also Save if it wishes to use any class abilities based on emotions (for example Rage, Frenzy, or Wild Surge). Crushing apathy also causes victims to lose their Dexterity Bonus to Armor Class as long as they're under the effect of this ability. The effects of the Aura last as long as the Bore is within range. This is a Mind-Affecting Compulsion.
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Alignment | Always Neutral + |
Author | Bhu + |
Challenge Rating | 8 + |
Environment | Temperate Forests + |
Identifier | 3.5e Monster + |
Level Adjustment | --- + |
Rated By | Eiji-kun + |
Rating | Rating Pending + |
Size | Medium + |
Title | Bore + |
Type | Magical Beast + |