Difference between revisions of "Broken (3.5e Condition)"
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− | [[Summary::This condition is applied to items rather than |This condition is not added to creature]], rather it is added to items which hit points have been depleted. A broken item's magical qualities are suppressed until it is repaired. Broken armor double their Armor Check penalty and arcane spell failure, halves their AC Bonus and Max Dexterity bonus. Broken weapon deal minimum damage with each attack and count as improvised weapon. | + | [[Summary::This condition is applied to items rather than creatures|This condition is not added to creature]], rather it is added to items which hit points have been depleted. A broken item's magical qualities are suppressed until it is repaired. Broken armor double their Armor Check penalty and arcane spell failure, halves their AC Bonus and Max Dexterity bonus. Broken weapon deal minimum damage with each attack and count as improvised weapon. |
A broken item can be repaired with spells such as [[SRD:Make Whole|''make whole'']] or with a appropriated DC 20 [[SRD:Craft Skill|Craft]] check and 10 minute of work per hit point of the item. An item destroyed by [[SRD:Disintegrate|''disintegrate'']] or similar effect cannot be repaired but can be restored by a [[SRD:Wish|''wish'']] or [[SRD:Miracle|''miracle'']] spell. | A broken item can be repaired with spells such as [[SRD:Make Whole|''make whole'']] or with a appropriated DC 20 [[SRD:Craft Skill|Craft]] check and 10 minute of work per hit point of the item. An item destroyed by [[SRD:Disintegrate|''disintegrate'']] or similar effect cannot be repaired but can be restored by a [[SRD:Wish|''wish'']] or [[SRD:Miracle|''miracle'']] spell. |
Latest revision as of 11:10, 18 September 2022
This condition is meant to replace the normal effect of Sundering or otherwise destroying items.
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Broken[edit]
This condition is not added to creature, rather it is added to items which hit points have been depleted. A broken item's magical qualities are suppressed until it is repaired. Broken armor double their Armor Check penalty and arcane spell failure, halves their AC Bonus and Max Dexterity bonus. Broken weapon deal minimum damage with each attack and count as improvised weapon.
A broken item can be repaired with spells such as make whole or with a appropriated DC 20 Craft check and 10 minute of work per hit point of the item. An item destroyed by disintegrate or similar effect cannot be repaired but can be restored by a wish or miracle spell.
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