Burn the Dead (3.5e Maneuver)

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Author: JoshuaZ
Date Created: June 7th, 2009
Status: Transferred
Editing: Clarity edits only please
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Burn the Dead
Narrow Bridge (Strike) [Fire, Light]
Level: 2
Initiation Action: 1 standard action
Range: Melee attack
Target: One creature
Duration: 2d6 Rounds
Saving Throw: Fortitude partial


With your melee strike your weapon momentarily bursts into a blinding flash of light and fire. You make a single melee attack. Your melee attack does an extra 1d6 fire damage and the target struck must make a fortitude save (DC 12 + your wisdom modifier) or be dazzled for 2d6 rounds. Additionally, undead with any form of light vulnerability take an extra 1d6 damage and if have fewer hit die than half your initiator level are destroyed with no save.

A corpse that is hit by this strike is immediately consumed in a flash of fire leaving nothing but dust. The resulting flash causes all beings within 20 feet other than you to need to make a fortitude save or be dazzled for 2d6 rounds.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesNarrow Bridge

DescriptorFire + and Light +
DisciplineNarrow Bridge +
Identifier3.5e Maneuver +
Level2 +
RatingUndiscussed +
SummaryTargets take extra fire damage and undead with light vulnerability take further damage. +
TitleBurn the Dead +
TypeStrike +