Caelistis (3.5e Campaign Setting)/NPCs/CaimMinions

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CAIM BRUISER

Caim Bruiser, 2nd-level Barbarian
Size/Type: Medium Humanoid (Human)
Hit Dice: 2d12+4 (17 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 18 (+1 Dex, +5 Breastplate, +2 Heavy Wooden Shield), touch 11, flat-footed 17
Base Attack/Grapple: +2/+4
Attack: Maul +5 melee (1d10+2/x3), Maul (Raging) +7 melee (1d10+4/x3)
Full Attack:
Space/Reach: 5 ft./5 ft.
Special Attacks: Rage 1/day, Holy Wrath
Special Qualities: Breaker Qualities, Fast Movement, Uncanny Dodge
Saves: Fort +5, Ref +1, Will +1
Abilities: Str 15, Dex 12, Con 14, Int 8, Wis 13, Cha 11
Skills: Jump +4, Intimidate +5
Feats: Exotic Weapon Proficiency (Maul), Weapon Focus (Maul)
Environment: Any
Organization: Solitary, gang (3–4), or party (3-5 plus 1-2 Breakers)
Challenge Rating: 2
Treasure: Standard
Alignment: Usually chaotic evil
Advancement: By character class
Level Adjustment:


COMBAT

Caim Bruisers are the foot soldiers in breaks that accost travelers for gold or simply enjoyment. Their penalty to AC when raging it offset by their shields, so they are fearless combatants. Once they've raged, they close in and single out weak-looking opponents that they feel they can slaughter with ease. Only rarely will a Bruiser run away from combat, for they know they will likely be killed by another member of their church for their weakness.

CAIM BREAKER

Caim Breaker, 4th-level Barbarian
Size/Type: Medium Humanoid (Human)
Hit Dice: 4d12+8 (34 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 16 (+1 Dex, +5 Breastplate, touch 11, flat-footed 15
Base Attack/Grapple: +4/+7
Attack: Maul +8 melee (1d10+4/x3), Maul (Raging) +10 melee (1d10+7/x3)
Full Attack:
Space/Reach: 5 ft./5 ft.
Special Attacks: Rage 2/day, Holy Wrath
Special Qualities: Breaker Qualities, Fast Movement, Uncanny Dodge, Trap Sense +1
Saves: Fort +6, Ref +2, Will +2
Abilities: Str 16, Dex 12, Con 14, Int 8, Wis 13, Cha 11
Skills: Jump +7, Intimidate +7
Feats: Power Attack, Improved Sunder, Intimidating Strike
Environment: Any
Organization: Solitary, pair, or party (1-2 plus 3-4 Bruisers)
Challenge Rating: 4
Treasure: Standard
Alignment: Usually chaotic evil
Advancement: By character class
Level Adjustment:


COMBAT

Caim Breakers are fierce fanatics of Caim, that wade into battle with a maul held in both hands, shattering their opponents weapons until they have nothing left and must submit to the strength of the Breaker. Once an opponent has no weapon, they crush them with as much force as they can, until there is little left. The first swing against a foe after breaking their weapon is always an Intimidating Strike, to hopefully leave them shaken.