Open main menu

Dungeons and Dragons Wiki β

Caelistis (3.5e Campaign Setting)/Organizations

< Caelistis (3.5e Campaign Setting)

OrganizationsEdit

The only real organizations of Caelistis are the individual churches. Each of these entries shows the benefits for being a member of the church, as long with a small description of the church's members, dogma, and practices. Any abilities granted by affiliation are considered extraordinary unless stated otherwise. Under the listed benefits and titles are a small collection of ways to gain affiliation points. DMs may add or remove options from the lists as they see fit, and often players should gain affiliation points from completing significant quests for the church. If a character has shamed his church in some awful way or perhaps publicly denounces his god or otherwise purposefully act against his religion, they may lose affiliation points to represent the loss of favor among their church and the connection to their deity fading. Keep in mind that some affiliation benefits are balanced by the difficulty of gaining affiliation points for that church, so being too lenient with points can be unbalancing.

Any active abilities gained through affiliation points are considered supernatural for the purpose of being affected by things like anti-magic fields or feats.

Church of AgaresEdit

Church of AllocesEdit

Church of AstarothEdit

Church of BaelEdit

Church of BarbatusEdit

Church of CaimEdit

Church of CrocellEdit

Church of EligosEdit

Church of HaageEdit

Church of NaberiusEdit

Church of OriasEdit

Church of OrobasEdit

Church of OzeEdit

Church of PaimonEdit

Church of PhenexEdit

Church of SabnockEdit

Church of ShaxEdit

Church of SitriEdit

Church of ValefarEdit