Difference between revisions of "Cala'diel (5e Campaign Setting)/Stats/lvl3Cleric"
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− | {{ | + | {{5e Monster |
|name=Level 3 Cleric Class NPC | |name=Level 3 Cleric Class NPC | ||
|size=Medium | |size=Medium | ||
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{{5e AbilName|Mace}} +3. Hit: 4 (1d6 + 1) bludgeoning damage. | {{5e AbilName|Mace}} +3. Hit: 4 (1d6 + 1) bludgeoning damage. | ||
− | {{5e Ability|Spellcasting|{{srd5lc|Spellcasting Ability}} is {{SRD5|Wisdom}} (spell save {{SRD5|DC}} 12, +4 to hit with spell attacks). They | + | {{5e Ability|Spellcasting|{{srd5lc|Spellcasting Ability}} is {{SRD5|Wisdom}} (spell save {{SRD5|DC}} 12, +4 to hit with spell attacks). They have the following spells prepared and have the listed number of spell slots:<br /> |
Cantrips (at will): [[SRD5:Light (spell)|Light]], [[SRD5:Guidance|Guidance]], [[SRD5:Mending|Mending]] <br /> | Cantrips (at will): [[SRD5:Light (spell)|Light]], [[SRD5:Guidance|Guidance]], [[SRD5:Mending|Mending]] <br /> | ||
1st level (4): [[SRD5:Cure Wounds|Cure wounds]](Domain spell)), [[SRD5:Bless|Bless]], [[SRD5:Detect Magic|Detect Magic]], [[SRD5:Guiding Bolt|Guiding Bolt]],[[SRD5:Sanctuary|Sanctuary]] <br /> | 1st level (4): [[SRD5:Cure Wounds|Cure wounds]](Domain spell)), [[SRD5:Bless|Bless]], [[SRD5:Detect Magic|Detect Magic]], [[SRD5:Guiding Bolt|Guiding Bolt]],[[SRD5:Sanctuary|Sanctuary]] <br /> | ||
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== Equipment == | == Equipment == | ||
− | They a mace, a shield, are wearing leather armor with commoner's clothes, 7 gold, and a holy symbol. | + | They carry a mace, a shield, are wearing leather armor with commoner's clothes, 7 gold, and a holy symbol. |
Latest revision as of 22:24, 26 June 2017
Level 3 Cleric Class NPC | ||||||||||||
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Medium Humanoid (Humans), Neutral | ||||||||||||
Armor Class: 13 (11 + 2 (shield)) | ||||||||||||
Hit Points: 21 ((2d8)+10) | ||||||||||||
Speed: 30 ft. | ||||||||||||
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Saving Throws: WIS, CHA | ||||||||||||
Senses: passive Perception 11 | ||||||||||||
Languages: Common | ||||||||||||
Challenge: ( xp)Proficiency Bonus (PB): | ||||||||||||
Channel Divinity. They may use Turn Undead
ActionsMace. +3. Hit: 4 (1d6 + 1) bludgeoning damage. Spellcasting. spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). They have the following spells prepared and have the listed number of spell slots: |
Equipment[edit]
They carry a mace, a shield, are wearing leather armor with commoner's clothes, 7 gold, and a holy symbol.