Difference between revisions of "Cala'diel (5e Campaign Setting)/Stats/lvl3Paladin"
From Dungeons and Dragons Wiki
m |
m |
||
Line 37: | Line 37: | ||
{{5e Ability|Spellcasting| Thier {{srd5lc|Spellcasting Ability}} is {{SRD5|Charisma}} with (spell save {{SRD5|DC}} 13, +5 to hit with spell attacks). They know the following spells and have the listed number of spell slots:<br /> | {{5e Ability|Spellcasting| Thier {{srd5lc|Spellcasting Ability}} is {{SRD5|Charisma}} with (spell save {{SRD5|DC}} 13, +5 to hit with spell attacks). They know the following spells and have the listed number of spell slots:<br /> | ||
− | 1st level (3): [[SRD5:Cure Wounds|Cure wounds]], [[SRD5:Bless|Bless]], and [[SRD5:Divine Favor|Divine Favor]]<br /> | + | 1st level (3): [[SRD5:Cure Wounds|Cure wounds]], [[SRD5:Bless|Bless]], and [[SRD5:Divine Favor|Divine Favor]]<br />}} |
}} | }} | ||
== Equipment == | == Equipment == | ||
They carry a morningstar, a shield, are wearing a chain shirt with commoner's clothes, 2 gold, and a holy symbol. | They carry a morningstar, a shield, are wearing a chain shirt with commoner's clothes, 2 gold, and a holy symbol. |
Latest revision as of 22:19, 26 June 2017
Level 3 Paladin Class NPC | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Medium Humanoid (Humans), Neutral | ||||||||||||
Armor Class: 16 (13 (chain shirt)+ 2 (shield) + 1 (defense)) | ||||||||||||
Hit Points: 24 ((2d10)+13) | ||||||||||||
Speed: 30 ft. | ||||||||||||
| ||||||||||||
Saving Throws: WIS, CHA | ||||||||||||
Senses: passive Perception 11 | ||||||||||||
Languages: Common | ||||||||||||
Challenge: ( xp)Proficiency Bonus (PB): | ||||||||||||
Lay on Hands. They have a pool of 15 hit points to spend.
Fighting Style. Defense. +1 AC while wearing armor. Divine Smite. They can expend a spell slot to deal 2d8 radiant damage in addition to the weapons damage on a melee attack. Plus 1d8 for for each level spell slot higher than first up to 5d8. Divine Health. They are immune to disease. ActionsMorningstar. +3. Hit: 5 (1d8 + 1) piercing damage. Spellcasting. Thier spellcasting ability is Charisma with (spell save DC 13, +5 to hit with spell attacks). They know the following spells and have the listed number of spell slots: |
Equipment[edit]
They carry a morningstar, a shield, are wearing a chain shirt with commoner's clothes, 2 gold, and a holy symbol.