Difference between revisions of "Cala'diel (5e Campaign Setting)/Stats/lvl3Paladin"

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{{5e AbilName|Lay on Hands}} They have a pool of 15 hit points to spend.
 
{{5e AbilName|Lay on Hands}} They have a pool of 15 hit points to spend.
  
{{5e AbilName|Fighting Style}}: Defense. +1 AC while wearing armor.
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{{5e AbilName|Fighting Style:}} Defense. +1 AC while wearing armor.
  
 
{{5e AbilName|Divine Smite}} They can expend a spell slot to deal 2d8 radiant damage in addition to the weapons damage on a melee attack. Plus 1d8 for for each level spell slot higher than first up to 5d8 .
 
{{5e AbilName|Divine Smite}} They can expend a spell slot to deal 2d8 radiant damage in addition to the weapons damage on a melee attack. Plus 1d8 for for each level spell slot higher than first up to 5d8 .
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{{5e AbilName|Morningstar}} +3. Hit: 5 (1d8 + 1) piercing damage.
 
{{5e AbilName|Morningstar}} +3. Hit: 5 (1d8 + 1) piercing damage.
  
{{5e Ability|Spellcasting|{{srd5lc|Spellcasting Ability}} is {{SRD5|Charisma}} (spell save {{SRD5|DC}} 13, +5 to hit with spell attacks). They know the following spells prepared and have the listed number of spell slots:<br />
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{{5e Ability|Spellcasting| Thier {{srd5lc|Spellcasting Ability}} is {{SRD5|Charisma}} (spell save {{SRD5|DC}} 13, +5 to hit with spell attacks). They know the following spells prepared and have the listed number of spell slots:<br />
 
Cantrips (at will): [[SRD5:Light (spell)|Light]], [[SRD5:Guidance|Guidance]], [[SRD5:Mending|Mending]] <br />
 
Cantrips (at will): [[SRD5:Light (spell)|Light]], [[SRD5:Guidance|Guidance]], [[SRD5:Mending|Mending]] <br />
 
1st level (4): [[SRD5:Cure Wounds|Cure wounds]](Domain spell)), [[SRD5:Bless|Bless]], [[SRD5:Detect Magic|Detect Magic]], [[SRD5:Guiding Bolt|Guiding Bolt]],[[SRD5:Sanctuary|Sanctuary]] <br />
 
1st level (4): [[SRD5:Cure Wounds|Cure wounds]](Domain spell)), [[SRD5:Bless|Bless]], [[SRD5:Detect Magic|Detect Magic]], [[SRD5:Guiding Bolt|Guiding Bolt]],[[SRD5:Sanctuary|Sanctuary]] <br />

Revision as of 22:14, 26 June 2017

Level 3 Paladin Class NPC
Medium Humanoid (Humans), Neutral
Armor Class: 16 (13 (chain shirt)+ 2 (shield) + 1 (defense))
Hit Points: 24 ((2d10)+13)
Speed: 30 ft.
STR DEX CON INT WIS CHA
12 (+1) 10 (+0) 16 (+3) 11 (+0) 12 (+1) 15 (+2)
Saving Throws: WIS, CHA
Senses: passive Perception 11
Languages: Common
Challenge: ( xp)Proficiency Bonus (PB):
Lay on Hands. They have a pool of 15 hit points to spend.

Fighting Style:. Defense. +1 AC while wearing armor.

Divine Smite. They can expend a spell slot to deal 2d8 radiant damage in addition to the weapons damage on a melee attack. Plus 1d8 for for each level spell slot higher than first up to 5d8 .

Divine Health. They are immune to disease.

Actions

Morningstar. +3. Hit: 5 (1d8 + 1) piercing damage.

Spellcasting. Thier spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). They know the following spells prepared and have the listed number of spell slots:
Cantrips (at will): Light, Guidance, Mending
1st level (4): Cure wounds(Domain spell)), Bless, Detect Magic, Guiding Bolt,Sanctuary
2nd level (2): Blindness/Deafness


Equipment

They carry a morningstar, a shield, are wearing a chain shirt with commoner's clothes, 2 gold, and a holy symbol.

AlignmentNeutral +
Canontrue +
FeaturesSpellcasting + and {{{feature1}}} +
Hit Dice(2d10)+13 +
Hit Points24 +
NameLevel 3 Paladin Class NPC +
SizeMedium +
SortTextCala'diel/Stats 5e +
SubtypeHuman +
TypeHumanoid +