Difference between revisions of "Cala'diel (5e Campaign Setting)/Stats/lvl3Paladin"
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{{5e AbilName|Lay on Hands}} They have a pool of 15 hit points to spend. | {{5e AbilName|Lay on Hands}} They have a pool of 15 hit points to spend. | ||
− | {{5e AbilName|Fighting Style}} | + | {{5e AbilName|Fighting Style:}} Defense. +1 AC while wearing armor. |
{{5e AbilName|Divine Smite}} They can expend a spell slot to deal 2d8 radiant damage in addition to the weapons damage on a melee attack. Plus 1d8 for for each level spell slot higher than first up to 5d8 . | {{5e AbilName|Divine Smite}} They can expend a spell slot to deal 2d8 radiant damage in addition to the weapons damage on a melee attack. Plus 1d8 for for each level spell slot higher than first up to 5d8 . | ||
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{{5e AbilName|Morningstar}} +3. Hit: 5 (1d8 + 1) piercing damage. | {{5e AbilName|Morningstar}} +3. Hit: 5 (1d8 + 1) piercing damage. | ||
− | {{5e Ability|Spellcasting|{{srd5lc|Spellcasting Ability}} is {{SRD5|Charisma}} (spell save {{SRD5|DC}} 13, +5 to hit with spell attacks). They know the following spells prepared and have the listed number of spell slots:<br /> | + | {{5e Ability|Spellcasting| Thier {{srd5lc|Spellcasting Ability}} is {{SRD5|Charisma}} (spell save {{SRD5|DC}} 13, +5 to hit with spell attacks). They know the following spells prepared and have the listed number of spell slots:<br /> |
Cantrips (at will): [[SRD5:Light (spell)|Light]], [[SRD5:Guidance|Guidance]], [[SRD5:Mending|Mending]] <br /> | Cantrips (at will): [[SRD5:Light (spell)|Light]], [[SRD5:Guidance|Guidance]], [[SRD5:Mending|Mending]] <br /> | ||
1st level (4): [[SRD5:Cure Wounds|Cure wounds]](Domain spell)), [[SRD5:Bless|Bless]], [[SRD5:Detect Magic|Detect Magic]], [[SRD5:Guiding Bolt|Guiding Bolt]],[[SRD5:Sanctuary|Sanctuary]] <br /> | 1st level (4): [[SRD5:Cure Wounds|Cure wounds]](Domain spell)), [[SRD5:Bless|Bless]], [[SRD5:Detect Magic|Detect Magic]], [[SRD5:Guiding Bolt|Guiding Bolt]],[[SRD5:Sanctuary|Sanctuary]] <br /> |
Revision as of 22:14, 26 June 2017
Level 3 Paladin Class NPC | ||||||||||||
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Medium Humanoid (Humans), Neutral | ||||||||||||
Armor Class: 16 (13 (chain shirt)+ 2 (shield) + 1 (defense)) | ||||||||||||
Hit Points: 24 ((2d10)+13) | ||||||||||||
Speed: 30 ft. | ||||||||||||
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Saving Throws: WIS, CHA | ||||||||||||
Senses: passive Perception 11 | ||||||||||||
Languages: Common | ||||||||||||
Challenge: ( xp)Proficiency Bonus (PB): | ||||||||||||
Lay on Hands. They have a pool of 15 hit points to spend.
Fighting Style:. Defense. +1 AC while wearing armor. Divine Smite. They can expend a spell slot to deal 2d8 radiant damage in addition to the weapons damage on a melee attack. Plus 1d8 for for each level spell slot higher than first up to 5d8 . Divine Health. They are immune to disease. ActionsMorningstar. +3. Hit: 5 (1d8 + 1) piercing damage. Spellcasting. Thier spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). They know the following spells prepared and have the listed number of spell slots: |
Equipment
They carry a morningstar, a shield, are wearing a chain shirt with commoner's clothes, 2 gold, and a holy symbol.