Difference between revisions of "Cala'diel (5e Campaign Setting)/Stats/lvl3Paladin"

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{{5e AbilName|Lay on Hands}} They have a pool of 15 hit points to spend.
 
{{5e AbilName|Lay on Hands}} They have a pool of 15 hit points to spend.
  
{{5e AbilName|Fighting Style:}} Defense. +1 AC while wearing armor.
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{{5e AbilName|Fighting Style}} Defense. +1 AC while wearing armor.
  
{{5e AbilName|Divine Smite}} They can expend a spell slot to deal 2d8 radiant damage in addition to the weapons damage on a melee attack. Plus 1d8 for for each level spell slot higher than first up to 5d8 .
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{{5e AbilName|Divine Smite}} They can expend a spell slot to deal 2d8 radiant damage in addition to the weapons damage on a melee attack. Plus 1d8 for for each level spell slot higher than first up to 5d8.
  
 
{{5e AbilName|Divine Health}} They are immune to disease.
 
{{5e AbilName|Divine Health}} They are immune to disease.
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{{5e AbilName|Morningstar}} +3. Hit: 5 (1d8 + 1) piercing damage.
 
{{5e AbilName|Morningstar}} +3. Hit: 5 (1d8 + 1) piercing damage.
  
{{5e Ability|Spellcasting| Thier {{srd5lc|Spellcasting Ability}} is {{SRD5|Charisma}} (spell save {{SRD5|DC}} 13, +5 to hit with spell attacks). They know the following spells prepared and have the listed number of spell slots:<br />
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{{5e Ability|Spellcasting| Thier {{srd5lc|Spellcasting Ability}} is {{SRD5|Charisma}} with (spell save {{SRD5|DC}} 13, +5 to hit with spell attacks). They know the following spells and have the listed number of spell slots:<br />
Cantrips (at will): [[SRD5:Light (spell)|Light]], [[SRD5:Guidance|Guidance]], [[SRD5:Mending|Mending]] <br />
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1st level (3): [[SRD5:Cure Wounds|Cure wounds]], [[SRD5:Bless|Bless]], and [[SRD5:Divine Favor|Divine Favor]]<br />
1st level (4): [[SRD5:Cure Wounds|Cure wounds]](Domain spell)), [[SRD5:Bless|Bless]], [[SRD5:Detect Magic|Detect Magic]], [[SRD5:Guiding Bolt|Guiding Bolt]],[[SRD5:Sanctuary|Sanctuary]] <br />
 
2nd level (2): [[SRD5:Blindness/Deafness|Blindness/Deafness]]}}
 
  
 
}}
 
}}

Revision as of 22:18, 26 June 2017

{{5e Monster |name=Level 3 Paladin Class NPC |size=Medium |type=Humanoid |subtype=Human |align=Neutral |ac=16 |acfluff=13 (Chain shirt)+ 2 (Shield) + 1 (Defense) |hp=24 |saves= WIS, CHA |hd=(2d10)+13 |speed=30 ft. |str=12 |dex=10 |con=16 |int=11 |wis=12 |cha=15 |conditionimmunity= |senses= |perception=11 |languages=Common |cr= |xp=

|qualities= Lay on Hands. They have a pool of 15 hit points to spend.

Fighting Style. Defense. +1 AC while wearing armor.

Divine Smite. They can expend a spell slot to deal 2d8 radiant damage in addition to the weapons damage on a melee attack. Plus 1d8 for for each level spell slot higher than first up to 5d8.

Divine Health. They are immune to disease.

|actions= Morningstar. +3. Hit: 5 (1d8 + 1) piercing damage.

Spellcasting. Thier spellcasting ability is Charisma with (spell save DC 13, +5 to hit with spell attacks). They know the following spells and have the listed number of spell slots:
1st level (3): Cure wounds, Bless, and Divine Favor


Equipment

They carry a morningstar, a shield, are wearing a chain shirt with commoner's clothes, 2 gold, and a holy symbol.