Difference between revisions of "Cala'diel (5e Campaign Setting)/Stats/lvl3Paladin"

From Dungeons and Dragons Wiki
Jump to: navigation, search
(Created page with "{{5e Monster |name=Level 3 Rouge Class NPC |size=Medium |type=Humanoid |subtype=Human |align=Neutral |ac=14 |acfluff=Studded leather 12+ Dex mod |hp=22 |saves= DEX, INT |hd=(2...")
 
m
 
(5 intermediate revisions by the same user not shown)
Line 1: Line 1:
 
{{5e Monster
 
{{5e Monster
|name=Level 3 Rouge Class NPC
+
|name=Level 3 Paladin Class NPC
 
|size=Medium
 
|size=Medium
 
|type=Humanoid
 
|type=Humanoid
 
|subtype=Human
 
|subtype=Human
 
|align=Neutral
 
|align=Neutral
|ac=14
+
|ac=16
|acfluff=Studded leather 12+ Dex mod
+
|acfluff=13 (Chain shirt)+ 2 (Shield) + 1 (Defense)
|hp=22
+
|hp=24
|saves= DEX, INT
+
|saves= WIS, CHA
|hd=(2d8)+14
+
|hd=(2d10)+13
 
|speed=30 ft.
 
|speed=30 ft.
|str=11
+
|str=12
|dex=15
+
|dex=10
|con=14
+
|con=16
|int=10
+
|int=11
|wis=11
+
|wis=12
|cha=13
+
|cha=15
 
|conditionimmunity=
 
|conditionimmunity=
 
|senses=
 
|senses=
|perception=14 (Expertise)
+
|perception=11
|languages=Common, Thieves' cant
+
|languages=Common
 
|cr=
 
|cr=
 
|xp=
 
|xp=
  
 
|qualities=
 
|qualities=
{{5e AbilName|Sneak Attack}} 2d6
+
{{5e AbilName|Lay on Hands}} They have a pool of 15 hit points to spend.
  
{{5e AbilName|Cunning Action}} Treat Dash, Disengage or Hide as bonus actions once per turn.  
+
{{5e AbilName|Fighting Style}} Defense. +1 AC while wearing armor.
  
{{5e AbilName|Roguish Archetype. Assassin: Assassinate}} Advantage on attacks rolls against enemies you act before. Auto-crit on a surprised target.
+
{{5e AbilName|Divine Smite}} They can expend a spell slot to deal 2d8 radiant damage in addition to the weapons damage on a melee attack. Plus 1d8 for for each level spell slot higher than first up to 5d8.
  
{{5e AbilName|Alert, feat}} (+5 to initiative) (Can not be surprised while conscious) (No advantage given to attackers hidden from you.)
+
{{5e AbilName|Divine Health}} They are immune to disease.
  
 
|actions=
 
|actions=
{{5e AbilName|Rapier}} +4, finesse. Hit: 5 (1d6 + 2) piercing damage.
+
{{5e AbilName|Morningstar}} +3. Hit: 5 (1d8 + 1) piercing damage.
  
{{5e AbilName|Shortbow}} +4, range (80/320). Hit: 5 (1d6 + 2) piercing damage.
+
{{5e Ability|Spellcasting| Thier {{srd5lc|Spellcasting Ability}} is {{SRD5|Charisma}} with (spell save {{SRD5|DC}} 13, +5 to hit with spell attacks). They know the following spells and have the listed number of spell slots:<br />
 
+
1st level (3): [[SRD5:Cure Wounds|Cure wounds]], [[SRD5:Bless|Bless]], and [[SRD5:Divine Favor|Divine Favor]]<br />}}
{{5e AbilName|Dagger}} +4. Hit: 4 (1d4 + 2) piercing damage.
 
 
 
{{5e AbilName|Dagger (Thrown)}} +4, range (20/60). Hit: 4 (1d4 + 2) piercing damage.
 
 
}}
 
}}
  
 
== Equipment ==
 
== Equipment ==
They carry a rapier, three daggers, a shortbow, quiver with 11 arrows,  wear studded leather, have commoner's clothes, a set of thieves' tools and 3 gold.
+
They carry a morningstar, a shield, are wearing a chain shirt with commoner's clothes, 2 gold, and a holy symbol.

Latest revision as of 22:19, 26 June 2017

Level 3 Paladin Class NPC
Medium Humanoid (Humans), Neutral
Armor Class: 16 (13 (chain shirt)+ 2 (shield) + 1 (defense))
Hit Points: 24 ((2d10)+13)
Speed: 30 ft.
STR DEX CON INT WIS CHA
12 (+1) 10 (+0) 16 (+3) 11 (+0) 12 (+1) 15 (+2)
Saving Throws: WIS, CHA
Senses: passive Perception 11
Languages: Common
Challenge: ( xp)Proficiency Bonus (PB):
Lay on Hands. They have a pool of 15 hit points to spend.

Fighting Style. Defense. +1 AC while wearing armor.

Divine Smite. They can expend a spell slot to deal 2d8 radiant damage in addition to the weapons damage on a melee attack. Plus 1d8 for for each level spell slot higher than first up to 5d8.

Divine Health. They are immune to disease.

Actions

Morningstar. +3. Hit: 5 (1d8 + 1) piercing damage.

Spellcasting. Thier spellcasting ability is Charisma with (spell save DC 13, +5 to hit with spell attacks). They know the following spells and have the listed number of spell slots:
1st level (3): Cure wounds, Bless, and Divine Favor


Equipment[edit]

They carry a morningstar, a shield, are wearing a chain shirt with commoner's clothes, 2 gold, and a holy symbol.

AlignmentNeutral +
Canontrue +
FeaturesSpellcasting + and {{{feature1}}} +
Hit Dice(2d10)+13 +
Hit Points24 +
SizeMedium +
SortTextCala'diel/Stats 5e +
SubtypeHuman +
TypeHumanoid +