Difference between revisions of "Cala'diel (5e Campaign Setting)/Stats/lvl3Wizard"

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|subtype=Human
 
|subtype=Human
 
|align=Neutral
 
|align=Neutral
|ac=11
+
|ac=10
|acfluff=10+DEX
+
|acfluff=10+DEX or (w/ Mage Armor 13)
|hp=14
+
|hp=13
|saves= CON, CHA
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|saves= INT, WIS
 
|hd=(2d6)+7
 
|hd=(2d6)+7
 
|speed=30 ft.
 
|speed=30 ft.
 
|str=10
 
|str=10
|dex=13
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|dex=11
 
|con=13
 
|con=13
|int=12
+
|int=15
|wis=10
+
|wis=13
 
|cha=14
 
|cha=14
 
|conditionimmunity=
 
|conditionimmunity=
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|qualities=
 
|qualities=
{{5e AbilName|Pact of the Tome}} Grants three cantrips from any class.  
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{{5e AbilName|Arcane Recovery}} After a short rest recover spell slots equal to half your wizard level rounded up. Not 6th level or higher.  
  
{{5e AbilName|Armor of Shadows}} You can cast ''[[SRD5:Mage Armor|mage armor]]'' on yourself at will, without expending a spell slot or material components.
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{{5e AbilName|Arcane Tradition}}  
 
 
{{5e AbilName|Mask of Many Faces}} You can cast ''[[SRD5:Disguise Self|disguise self]]'' at will, without expending a spell slot.
 
  
 
|actions=
 
|actions=
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{{5e AbilName|Dagger (Thrown)}} +3, range (20/60). Hit: 3 (1d4 + 1) piercing damage.
 
{{5e AbilName|Dagger (Thrown)}} +3, range (20/60). Hit: 3 (1d4 + 1) piercing damage.
  
{{5e Ability|Spellcasting|{{srd5lc|Spellcasting Ability}} is {{SRD5|Charisma}} (spell save {{SRD5|DC}} 12, +4 to hit with spell attacks). They know the following spells and have two 2nd level spells slots available:<br />
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{{5e Ability|Spellcasting|{{srd5lc|Spellcasting Ability}} is {{SRD5|Intelligence}} and have (spell save {{SRD5|DC}} 12, +4 to hit with spell attacks). They have the following five spells prepared and have the listed number of spell slots available:<br />
Cantrips (at will): [[SRD5:Light (spell)|Light]], [[SRD5:Mage Hand|Mage Hand]], [[SRD5:Minor Illusion|Minor Illusion]], [[SRD5:Eldritch Blast|Eldritch Blast]], [[SRD5:Chill Touch|Chill Touch]] <br />
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Cantrips (at will): [[SRD5:Light (spell)|Light]], [[SRD5:Mage Hand|Mage Hand]], [[SRD5:Chill Touch|Chill Touch]] <br />
1st level (3): [[SRD5:Charm Person|Charm Person]], [[SRD5:Comprehend Languages|Comprehend Languages]], [[SRD5:Expeditious Retreat|Expeditious Retreat]]<br />
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1st level (4): [[SRD5:Charm Person|Charm Person]], [[SRD5:Color Spray|Color Spray]], [[SRD5:Mage Armor|Mage Armor]], [[SRD5:Magic Missile|Magic Missile]]<br />
2nd level (1): [[SRD5:Invisibility|Invisibility]]}}
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2nd level (2): [[SRD5:Invisibility|Invisibility]]}}
  
 
}}
 
}}
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== Equipment ==
 
== Equipment ==
They carry a rapier, three daggers, a shortbow, quiver with 11 arrows,  wear studded leather, have commoner's clothes, a set of thieves' tools and 3 gold.
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They carry a dagger, wear commoner's clothes, a spellbook, a component pouch and 3 gold.

Latest revision as of 22:44, 26 June 2017

Level 3 Wizard Class NPC
Medium Humanoid (Humans), Neutral
Armor Class: 10 (10+dex or (w/ mage armor 13))
Hit Points: 13 ((2d6)+7)
Speed: 30 ft.
STR DEX CON INT WIS CHA
10 (+0) 11 (+0) 13 (+1) 15 (+2) 13 (+1) 14 (+2)
Saving Throws: INT, WIS
Senses: passive Perception 10
Languages: Common
Challenge: ( xp)Proficiency Bonus (PB):
Arcane Recovery. After a short rest recover spell slots equal to half your wizard level rounded up. Not 6th level or higher.

Arcane Tradition.

Actions

Dagger. +3. Hit: 3 (1d4 + 1) piercing damage.

Dagger (Thrown). +3, range (20/60). Hit: 3 (1d4 + 1) piercing damage.

Spellcasting. spellcasting ability is Intelligence and have (spell save DC 12, +4 to hit with spell attacks). They have the following five spells prepared and have the listed number of spell slots available:
Cantrips (at will): Light, Mage Hand, Chill Touch
1st level (4): Charm Person, Color Spray, Mage Armor, Magic Missile
2nd level (2): Invisibility



Equipment[edit]

They carry a dagger, wear commoner's clothes, a spellbook, a component pouch and 3 gold.

AlignmentNeutral +
Canontrue +
FeaturesSpellcasting + and {{{feature1}}} +
Hit Dice(2d6)+7 +
Hit Points13 +
SizeMedium +
SortTextCala'diel/Stats 5e +
SubtypeHuman +
TypeHumanoid +