Difference between revisions of "Cala'diel (5e Campaign Setting)/Stats/lvl3Wizard"
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|subtype=Human | |subtype=Human | ||
|align=Neutral | |align=Neutral | ||
− | |ac= | + | |ac=10 |
− | |acfluff=10+DEX | + | |acfluff=10+DEX or (w/ Mage Armor 13) |
− | |hp= | + | |hp=13 |
− | |saves= | + | |saves= INT, WIS |
|hd=(2d6)+7 | |hd=(2d6)+7 | ||
|speed=30 ft. | |speed=30 ft. | ||
|str=10 | |str=10 | ||
− | |dex= | + | |dex=11 |
|con=13 | |con=13 | ||
− | |int= | + | |int=15 |
− | |wis= | + | |wis=13 |
|cha=14 | |cha=14 | ||
|conditionimmunity= | |conditionimmunity= | ||
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|qualities= | |qualities= | ||
− | {{5e AbilName| | + | {{5e AbilName|Arcane Recovery}} After a short rest recover spell slots equal to half your wizard level rounded up. Not 6th level or higher. |
− | {{5e AbilName| | + | {{5e AbilName|Arcane Tradition}} |
− | |||
− | |||
|actions= | |actions= | ||
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{{5e AbilName|Dagger (Thrown)}} +3, range (20/60). Hit: 3 (1d4 + 1) piercing damage. | {{5e AbilName|Dagger (Thrown)}} +3, range (20/60). Hit: 3 (1d4 + 1) piercing damage. | ||
− | {{5e Ability|Spellcasting|{{srd5lc|Spellcasting Ability}} is {{SRD5| | + | {{5e Ability|Spellcasting|{{srd5lc|Spellcasting Ability}} is {{SRD5|Intelligence}} and have (spell save {{SRD5|DC}} 12, +4 to hit with spell attacks). They have the following five spells prepared and have the listed number of spell slots available:<br /> |
− | Cantrips (at will): [[SRD5:Light (spell)|Light]], [[SRD5:Mage Hand|Mage Hand | + | Cantrips (at will): [[SRD5:Light (spell)|Light]], [[SRD5:Mage Hand|Mage Hand]], [[SRD5:Chill Touch|Chill Touch]] <br /> |
− | 1st level ( | + | 1st level (4): [[SRD5:Charm Person|Charm Person]], [[SRD5:Color Spray|Color Spray]], [[SRD5:Mage Armor|Mage Armor]], [[SRD5:Magic Missile|Magic Missile]]<br /> |
− | 2nd level ( | + | 2nd level (2): [[SRD5:Invisibility|Invisibility]]}} |
}} | }} | ||
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== Equipment == | == Equipment == | ||
− | They carry a | + | They carry a dagger, wear commoner's clothes, a spellbook, a component pouch and 3 gold. |
Latest revision as of 22:44, 26 June 2017
Level 3 Wizard Class NPC | ||||||||||||
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Medium Humanoid (Humans), Neutral | ||||||||||||
Armor Class: 10 (10+dex or (w/ mage armor 13)) | ||||||||||||
Hit Points: 13 ((2d6)+7) | ||||||||||||
Speed: 30 ft. | ||||||||||||
| ||||||||||||
Saving Throws: INT, WIS | ||||||||||||
Senses: passive Perception 10 | ||||||||||||
Languages: Common | ||||||||||||
Challenge: ( xp)Proficiency Bonus (PB): | ||||||||||||
Arcane Recovery. After a short rest recover spell slots equal to half your wizard level rounded up. Not 6th level or higher.
Arcane Tradition. ActionsDagger. +3. Hit: 3 (1d4 + 1) piercing damage. Dagger (Thrown). +3, range (20/60). Hit: 3 (1d4 + 1) piercing damage. Spellcasting. spellcasting ability is Intelligence and have (spell save DC 12, +4 to hit with spell attacks). They have the following five spells prepared and have the listed number of spell slots available: |
Equipment[edit]
They carry a dagger, wear commoner's clothes, a spellbook, a component pouch and 3 gold.