Difference between revisions of "Cala'diel (5e Campaign Setting)/Stats/lvl3Wizard"

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(Created page with "{{5e Monster |name=Level 3 Rouge Class NPC |size=Medium |type=Humanoid |subtype=Human |align=Neutral |ac=14 |acfluff=Studded leather 12+ Dex mod |hp=22 |saves= DEX, INT |hd=(2...")
 
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{{5e Monster
 
{{5e Monster
|name=Level 3 Rouge Class NPC
+
|name=Level 3 Wizard Class NPC
 
|size=Medium
 
|size=Medium
 
|type=Humanoid
 
|type=Humanoid
 
|subtype=Human
 
|subtype=Human
 
|align=Neutral
 
|align=Neutral
|ac=14
+
|ac=11
|acfluff=Studded leather 12+ Dex mod
+
|acfluff=10+DEX
|hp=22
+
|hp=14
|saves= DEX, INT
+
|saves= CON, CHA
|hd=(2d8)+14
+
|hd=(2d6)+7
 
|speed=30 ft.
 
|speed=30 ft.
|str=11
+
|str=10
|dex=15
+
|dex=13
|con=14
+
|con=13
|int=10
+
|int=12
|wis=11
+
|wis=10
|cha=13
+
|cha=14
 
|conditionimmunity=
 
|conditionimmunity=
 
|senses=
 
|senses=
|perception=14 (Expertise)
+
|perception=10
|languages=Common, Thieves' cant
+
|languages=Common
 
|cr=
 
|cr=
 
|xp=
 
|xp=
  
 
|qualities=
 
|qualities=
{{5e AbilName|Sneak Attack}} 2d6
+
{{5e AbilName|Pact of the Tome}} Grants three cantrips from any class.
  
{{5e AbilName|Cunning Action}} Treat Dash, Disengage or Hide as bonus actions once per turn.  
+
{{5e AbilName|Armor of Shadows}} You can cast ''[[SRD5:Mage Armor|mage armor]]'' on yourself at will, without expending a spell slot or material components.
  
{{5e AbilName|Roguish Archetype. Assassin: Assassinate}} Advantage on attacks rolls against enemies you act before. Auto-crit on a surprised target.
+
{{5e AbilName|Mask of Many Faces}} You can cast ''[[SRD5:Disguise Self|disguise self]]'' at will, without expending a spell slot.
 
 
{{5e AbilName|Alert, feat}} (+5 to initiative) (Can not be surprised while conscious) (No advantage given to attackers hidden from you.)
 
  
 
|actions=
 
|actions=
{{5e AbilName|Rapier}} +4, finesse. Hit: 5 (1d6 + 2) piercing damage.
+
{{5e AbilName|Dagger}} +3. Hit: 3 (1d4 + 1) piercing damage.
  
{{5e AbilName|Shortbow}} +4, range (80/320). Hit: 5 (1d6 + 2) piercing damage.
+
{{5e AbilName|Dagger (Thrown)}} +3, range (20/60). Hit: 3 (1d4 + 1) piercing damage.
  
{{5e AbilName|Dagger}} +4. Hit: 4 (1d4 + 2) piercing damage.
+
{{5e Ability|Spellcasting|{{srd5lc|Spellcasting Ability}} is {{SRD5|Charisma}} (spell save {{SRD5|DC}} 12, +4 to hit with spell attacks). They know the following spells and have two 2nd level spells slots available:<br />
 +
Cantrips (at will): [[SRD5:Light (spell)|Light]], [[SRD5:Mage Hand|Mage Hand]], [[SRD5:Minor Illusion|Minor Illusion]], [[SRD5:Eldritch Blast|Eldritch Blast]], [[SRD5:Chill Touch|Chill Touch]] <br />
 +
1st level (3): [[SRD5:Charm Person|Charm Person]], [[SRD5:Comprehend Languages|Comprehend Languages]], [[SRD5:Expeditious Retreat|Expeditious Retreat]]<br />
 +
2nd level (1): [[SRD5:Invisibility|Invisibility]]}}
  
{{5e AbilName|Dagger (Thrown)}} +4, range (20/60). Hit: 4 (1d4 + 2) piercing damage.
 
 
}}
 
}}
 +
  
 
== Equipment ==
 
== Equipment ==
 
They carry a rapier, three daggers, a shortbow, quiver with 11 arrows,  wear studded leather, have commoner's clothes, a set of thieves' tools and 3 gold.
 
They carry a rapier, three daggers, a shortbow, quiver with 11 arrows,  wear studded leather, have commoner's clothes, a set of thieves' tools and 3 gold.

Revision as of 22:26, 26 June 2017

Level 3 Wizard Class NPC
Medium Humanoid (Humans), Neutral
Armor Class: 11 (10+dex)
Hit Points: 14 ((2d6)+7)
Speed: 30 ft.
STR DEX CON INT WIS CHA
10 (+0) 13 (+1) 13 (+1) 12 (+1) 10 (+0) 14 (+2)
Saving Throws: CON, CHA
Senses: passive Perception 10
Languages: Common
Challenge: ( xp)Proficiency Bonus (PB):
Pact of the Tome. Grants three cantrips from any class.

Armor of Shadows. You can cast mage armor on yourself at will, without expending a spell slot or material components.

Mask of Many Faces. You can cast disguise self at will, without expending a spell slot.

Actions

Dagger. +3. Hit: 3 (1d4 + 1) piercing damage.

Dagger (Thrown). +3, range (20/60). Hit: 3 (1d4 + 1) piercing damage.

Spellcasting. spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). They know the following spells and have two 2nd level spells slots available:
Cantrips (at will): Light, Mage Hand, Minor Illusion, Eldritch Blast, Chill Touch
1st level (3): Charm Person, Comprehend Languages, Expeditious Retreat
2nd level (1): Invisibility



Equipment

They carry a rapier, three daggers, a shortbow, quiver with 11 arrows, wear studded leather, have commoner's clothes, a set of thieves' tools and 3 gold.

AlignmentNeutral +
Canontrue +
FeaturesSpellcasting + and {{{feature1}}} +
Hit Dice(2d6)+7 +
Hit Points14 +
SizeMedium +
SortTextCala'diel/Stats 5e +
SubtypeHuman +
TypeHumanoid +