Difference between revisions of "Cala'diel (5e Campaign Setting)/Stats/lvl3Wizard"
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{{5e AbilName|Dagger (Thrown)}} +3, range (20/60). Hit: 3 (1d4 + 1) piercing damage. | {{5e AbilName|Dagger (Thrown)}} +3, range (20/60). Hit: 3 (1d4 + 1) piercing damage. | ||
− | {{5e Ability|Spellcasting|{{srd5lc|Spellcasting Ability}} is {{SRD5|Intelligence}} and have (spell save {{SRD5|DC}} 12, +4 to hit with spell attacks). They have the following spells prepared and have the listed spell slots available:<br /> | + | {{5e Ability|Spellcasting|{{srd5lc|Spellcasting Ability}} is {{SRD5|Intelligence}} and have (spell save {{SRD5|DC}} 12, +4 to hit with spell attacks). They have the following five spells prepared and have the listed number of spell slots available:<br /> |
− | Cantrips (at will): [[SRD5:Light (spell)|Light]], [[SRD5:Mage Hand|Mage Hand | + | Cantrips (at will): [[SRD5:Light (spell)|Light]], [[SRD5:Mage Hand|Mage Hand]], [[SRD5:Chill Touch|Chill Touch]] <br /> |
− | 1st level (4): [[SRD5:Charm Person|Charm Person]], [[SRD5: | + | 1st level (4): [[SRD5:Charm Person|Charm Person]], [[SRD5:Color Spray|Color Spray]], [[SRD5:Mage Armor|Mage Armor]], [[SRD5:Magic Missile|Magic Missile]]<br /> |
2nd level (2): [[SRD5:Invisibility|Invisibility]]}} | 2nd level (2): [[SRD5:Invisibility|Invisibility]]}} | ||
Revision as of 22:42, 26 June 2017
Level 3 Wizard Class NPC | ||||||||||||
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Medium Humanoid (Humans), Neutral | ||||||||||||
Armor Class: 10 (10+dex) | ||||||||||||
Hit Points: 13 ((2d6)+7) | ||||||||||||
Speed: 30 ft. | ||||||||||||
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Saving Throws: INT, WIS | ||||||||||||
Senses: passive Perception 10 | ||||||||||||
Languages: Common | ||||||||||||
Challenge: ( xp)Proficiency Bonus (PB): | ||||||||||||
Arcane Recovery. After a short rest recover spell slots equal to half your wizard level rounded up. Not 6th level or higher.
Arcane Tradition. ActionsDagger. +3. Hit: 3 (1d4 + 1) piercing damage. Dagger (Thrown). +3, range (20/60). Hit: 3 (1d4 + 1) piercing damage. Spellcasting. spellcasting ability is Intelligence and have (spell save DC 12, +4 to hit with spell attacks). They have the following five spells prepared and have the listed number of spell slots available: |
Equipment
They carry a dagger, wear commoner's clothes, a spellbook, a component pouch and 3 gold.