Difference between revisions of "Cala'diel (5e Campaign Setting)/Stats/lvl3Wizard"

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{{5e AbilName|Dagger (Thrown)}} +3, range (20/60). Hit: 3 (1d4 + 1) piercing damage.
 
{{5e AbilName|Dagger (Thrown)}} +3, range (20/60). Hit: 3 (1d4 + 1) piercing damage.
  
{{5e Ability|Spellcasting|{{srd5lc|Spellcasting Ability}} is {{SRD5|Intelligence}} and have (spell save {{SRD5|DC}} 12, +4 to hit with spell attacks). They have the following spells prepared and have the listed spell slots available:<br />
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{{5e Ability|Spellcasting|{{srd5lc|Spellcasting Ability}} is {{SRD5|Intelligence}} and have (spell save {{SRD5|DC}} 12, +4 to hit with spell attacks). They have the following five spells prepared and have the listed number of spell slots available:<br />
Cantrips (at will): [[SRD5:Light (spell)|Light]], [[SRD5:Mage Hand|Mage Hand]], [[SRD5:Minor Illusion|Minor Illusion]], [[SRD5:Eldritch Blast|Eldritch Blast]], [[SRD5:Chill Touch|Chill Touch]] <br />
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Cantrips (at will): [[SRD5:Light (spell)|Light]], [[SRD5:Mage Hand|Mage Hand]], [[SRD5:Chill Touch|Chill Touch]] <br />
1st level (4): [[SRD5:Charm Person|Charm Person]], [[SRD5:Comprehend Languages|Comprehend Languages]], [[SRD5:Expeditious Retreat|Expeditious Retreat]]<br />
+
1st level (4): [[SRD5:Charm Person|Charm Person]], [[SRD5:Color Spray|Color Spray]], [[SRD5:Mage Armor|Mage Armor]], [[SRD5:Magic Missile|Magic Missile]]<br />
 
2nd level (2): [[SRD5:Invisibility|Invisibility]]}}
 
2nd level (2): [[SRD5:Invisibility|Invisibility]]}}
  

Revision as of 22:42, 26 June 2017

Level 3 Wizard Class NPC
Medium Humanoid (Humans), Neutral
Armor Class: 10 (10+dex)
Hit Points: 13 ((2d6)+7)
Speed: 30 ft.
STR DEX CON INT WIS CHA
10 (+0) 11 (+0) 13 (+1) 15 (+2) 13 (+1) 14 (+2)
Saving Throws: INT, WIS
Senses: passive Perception 10
Languages: Common
Challenge: ( xp)Proficiency Bonus (PB):
Arcane Recovery. After a short rest recover spell slots equal to half your wizard level rounded up. Not 6th level or higher.

Arcane Tradition.

Actions

Dagger. +3. Hit: 3 (1d4 + 1) piercing damage.

Dagger (Thrown). +3, range (20/60). Hit: 3 (1d4 + 1) piercing damage.

Spellcasting. spellcasting ability is Intelligence and have (spell save DC 12, +4 to hit with spell attacks). They have the following five spells prepared and have the listed number of spell slots available:
Cantrips (at will): Light, Mage Hand, Chill Touch
1st level (4): Charm Person, Color Spray, Mage Armor, Magic Missile
2nd level (2): Invisibility



Equipment

They carry a dagger, wear commoner's clothes, a spellbook, a component pouch and 3 gold.

AlignmentNeutral +
Canontrue +
FeaturesSpellcasting + and {{{feature1}}} +
Hit Dice(2d6)+7 +
Hit Points13 +
NameLevel 3 Wizard Class NPC +
SizeMedium +
SortTextCala'diel/Stats 5e +
SubtypeHuman +
TypeHumanoid +