Open main menu

Dungeons and Dragons Wiki β

Call the Shadow Wilds (3.5e Spell)

Homebrew.png
Author: Leziad (talk)
Contributors: Ghostwheel
Date Created: 2nd September 2015
Status: Finished
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUndiscussed.png
Rate this article
Discuss this article


Call the Shadow Wilds
Conjuration (Creation) / Illusion [Shadow]
Level: Druid 4
Components: V, S
Casting time: 1 standard action
Range: Touch
Area: 5 ft./level-radius
Duration: 1 Minute/Level
Saving Throw: Will Partial (See Text)
Spell Resistance: No

Upon completing this spell you summon a unnatural terrain, overun by twisted shadow that creep into you opponents's mind.

This spell behave as per welcome to the jungle except the terrain is twisted by the power of the shadow plane, the light in the spell area become shadowy illumination and each creature caught in the area must make a will save at the start of it turn or become affected by paranoia haunt for as long as they stay in the area and 1 round/level thereafter.

You are immune to your own Call of the Shadow Wilds. Creature of the animal type are shaken for as long as they stay in the area.

In addition to the option in welcome to the jungle you may increase the spell level by 3, if you do this it become instantaneous.



Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsDruid

Leziad's Homebrew (4431 Articles)
Leziadv