Open main menu

Dungeons and Dragons Wiki β

Calm Mind (3.5e Feat)


Homebrew.png
Author: Grog_toad (talk)
Date Created: 5/6/2016
Status: complete
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUnrated.png
Rate this article
Discuss this article


Calm Mind [Monk] Prerequisites: Cannot be Mindless, Wisdom 13+, character level 3Benefit: You may take a move action to calm yourself for a number of rounds per day equal to your HD times your wisdom modifier. This acts as an extraordinary calm emotions effect except it does not prevent you from taking aggressive, hostile, or destructive actions.

While calmed you receive the following additional benefits:

  • you are undetectable by telepathy and effects which read minds
  • you receive a +2 bonus on Will saves against mind-affecting abilities, enchantment effects, and possession abilities
  • you are treated as being in a non-stressful situation allowing you to take 10 on skill checks
  • you receive a +3 bonus on autohypnosis, concentration, control shape checks and on checks to oppose sense motive checks
  • you do not automatically fail Will saves on a natural 1.

You may exit your calmed state at anytime as a free action and the total rounds per day need not be consecutive. You may enter this calmed state even if you are suffering from a condition or effect that would normally prevent you from doing so, as long as said effect or condition would be suppressed by calm mind by making a DC 15 Wisdom check or a second save vs the original DC. You may also calm yourself as an immediate action by succeeding on a DC 25 Wisdom check. Special: Creatures with this feat are treated as possessing the Still Mind class feature of the Monk class for prerequisites.

Monks may gain this feat as a bonus feat in place of the still mind class feature.



Back to Main Page3.5e HomebrewCharacter OptionsFeats