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Captain Jack Lanius (3.5e NPC)

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Author: Eiji-kun (talk)
Date Created: 10-7-13
Status: Complete
Editing: Clarity edits only please
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The following is built with pathfinder rules and classes in mind.


Captain Jack Lanius

CR 6

M Human Barbarian (Invulnerable Rager) 6
CE Medium Humanoid (Human)
Init/Senses +3/Listen +11, Spot +11
Languages Common
AC 18 (+5 armor, +3 dex), touch 13, flat-footed 15
(-4 while raging)
hp 96 (120 rage) (6d12+24 HD); DR 5/-, DR 10/- vs nonlethal
Resist Resist Cold 2
Fort/Ref/Will +9 (+14)/+6/+3 (+5)
Speed 40 ft (armor 30 ft)
Melee Scythe +12/+7 melee (2d4+7, 20/x4) or
Melee raging Scythe +15/+10 melee (2d4+12, 20/x4)
Ranged Javelins +9/+4 ranged (1d6+5, 20/x2); 30 ft or
Ranged raging Javelins +9/+4 ranged (1d6+8, 20/x2); 30 ft
Space/Reach 5 ft./5 ft.
Base Atk/Grp +6/+11 (+14 rage)
Atk Options Rage Power-Knockback, Rage Power-Knockdown, Rage Power-Strength Surge
Special Actions Rage (17 rounds/day), Rage Powers
Combat Gear Mighty Cleaving Scythe, Javelins x5
Abilities Str 21 (27), Dex 16, Con 17 (25), Int 9, Wis 10, Cha 7
SQ DR 5/-, Endure Elements (cold only), Fast Movement
Feats Combat Reflexes, Power AttackPathfinder, Raging VitalityPathfinder, Reckless RageRoS, Roll With ItSS, Bottoms Up
Skills Acrobatics (6) +14, Intimidate (6) +9, Perception (6) +11, Ride (6) +14
Possessions combat gear plus 425 gp, Backpack, Cloak of Resistance +1, Mwk Breastplate, Mwk Skill Tools (Acrobatics, Intimidate, Perception, Ride), Studded Harness (6 potions: potion of bear's endurance, potion of cure moderate wounds, potion of enlarge person, potion of invisibility, potion of vampirism, red charcoal resin)

Captain Lanius, also known as the Bloody Butcher, is the brutal and no-nonsense military officer under command of Ianthe the Threefold Death. A sadist, when he isn't putting out his aggressions on his underlings he focuses them outward to disturbing effect on the enemy. He is imposingly large, and carries a scythe, hood, and skull mask to appear as one of the terrible reapers of legend. But in truth, he's just a big brute and bully. He's never without some underlings he has pressed into service to act as flankbuddies and decoys while he tears up the opponent.


Combat TacticsEdit

If not caught alone (and he rarely is) he will start out by drinking his potion of enlarge person and potion of bear's endurance as two move actions while his allies act as a living wall, keeping him safe and making attacks. On the second round he enters melee, aiming for groups which he can Cleave and going into a rage. Every round he uses Knockback at the end of his attacks, forcing the opponents to approach and provoke.

While enlarged and with bear's endurance, he gains +1 to damage, +12 hp, +2 fortitude, +1 CMB/CMD, +4 intimidate, -4 stealth, -2 to AC, and -2 to ranged attacks.

His beefy DR 5/- protects him from most threats. For those able to bypass his DR, namely spellcasters, he targets them first.

He uses the Red Charcoal Resin if facing something he needs additional damage for, the potion of vampirism for in-combat healing, and the potion of invisibility to escape.

DetailsEdit

CMB/CMD: +11 (14)/24 (27)

Rage (Ex): 17 rounds/day. Because of Raging Vitality and Reckless Rage, the bonuses gained at a +6 morale bonus to Strength, a +8 morale bonus to Constitution, a +2 morale bonus to Will saves, and a -4 penalty to AC.

Rage Power- Knockback (Ex): 1/round. The barbarian can make a bull rush attempt against one target in place of a melee attack. If successful, the target takes damage equal to the barbarian's Strength modifier and is moved back as normal. The barbarian does not need to move with the target if successful. This does not provoke an attack of opportunity.

Rage Power- Knockdown (Ex): 1/rage. The barbarian can make a trip attack against one target in place of a melee attack. If successful, the target takes damage equal to the barbarian’s Strength modifier and is knocked prone. This does not provoke an attack of opportunity.

Rage Power- Strength Surge (Ex): 1/rage. The barbarian adds her barbarian level on one Strength check or combat maneuver check, or to her Combat Maneuver Defense when an opponent attempts a maneuver against her. This power is used as an immediate action.

Houserules: He gains an extra 1st level feat, 32 point buy, and maximum hp per HD. Mundane ammo is not tracked unless it costs more than 1 gp a piece. +1/+1 bonuses from leveling. The initial +1 enhancement to items can be waived before making it magic.


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