Difference between revisions of "Celestial Lance (3.5e Spell)"

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As you cast this spell, you conjure a lance of holy energy from the sky. You make a melee attack roll against all creatures within a 5-ft diameter 40-ft high cylinder, using your [[SRD:Wisdom|Wisdom]] modifier in place of [[SRD:Strength|Strength]] for the purpose of calculating attack roll and dealing 4d6 points of damage on a successful hit. Half the damage is magical piercing, but the other half results directly from divine power and is therefore not subject to damage reduction. The damage is good-aligned for the purposes of bypassing damage reduction and regeneration.
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As you cast this spell, you conjure a lance of holy energy from the sky. You make a melee attack roll against all creatures within a 5-ft diameter 40-ft high cylinder, using your [[SRD:Caster Level|caster level]] plus your key spellcasting ability modifier for the purpose of calculating the attack roll modifier and dealing 4d6 points of damage on a successful hit. Half the damage is magical piercing, but the other half results directly from divine power and is therefore not subject to damage reduction. The damage is good-aligned for the purposes of bypassing damage reduction and regeneration.
  
 
You create an additional cylinder at caster level 7th and every 4 caster levels thereafter. The cylinders cannot be made to overlap.  
 
You create an additional cylinder at caster level 7th and every 4 caster levels thereafter. The cylinders cannot be made to overlap.  

Revision as of 03:26, 22 September 2021

Homebrew.png
Author: Ganteka Future (talk)
Date Created: 20 September 2021
Status: Complete
Editing: Clarity edits only please
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Celestial Lance
Evocation [Good, Light]
Level: Cleric 2
Components: V, S, DF
Casting time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Column 40 ft. high
Duration: Instantaneous
Saving Throw: No
Spell Resistance: Yes

As you cast this spell, you conjure a lance of holy energy from the sky. You make a melee attack roll against all creatures within a 5-ft diameter 40-ft high cylinder, using your caster level plus your key spellcasting ability modifier for the purpose of calculating the attack roll modifier and dealing 4d6 points of damage on a successful hit. Half the damage is magical piercing, but the other half results directly from divine power and is therefore not subject to damage reduction. The damage is good-aligned for the purposes of bypassing damage reduction and regeneration.

You create an additional cylinder at caster level 7th and every 4 caster levels thereafter. The cylinders cannot be made to overlap.



Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsCleric

Article BalanceHigh +
AuthorGanteka Future +
ComponentV +, S + and DF +
DescriptorGood + and Light +
Identifier3.5e Spell +
LevelCleric 2 +
RangeOther +
Rated ByThe bluez in the dungeon +
RatingRating Pending +
SchoolEvocation +
SummaryA piercing lance of light rains down and strikes through all enemies. +
TitleCelestial Lance +