Cervical Break (3.5e Power)

From Dungeons and Dragons Wiki
Revision as of 20:08, 22 April 2014 by TFBot (talk | contribs) (Text replace - "Category:3.5e [[" to "[[Category:3.5e]] [[")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Author: Eiji-kun (talk)
Date Created: 9-26-13
Status: Complete
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
 Ratings for this homebrew:
/ 4

 1 users favored it (4/4).
 0 users liked it (3/4).
 0 were neutral on it (2/4).
 0 users disliked it (1/4).
 0 users opposed it (0/4).

Rate this article
Discuss this article

Cervical Break
Level: Psion/Wilder 5
Display: Auditory
Manifesting Time: 1 standard action
Range: Close
Target: One creature with a spine
Duration: Concentration (see text)
Saving Throw: Fortitude negates (see text)
Power Resistance: Yes
Power Points: 9

The commander suddenly reached for his neck choking and turning blue. Suddenly with a loud snap his head turned too far to the right and he slumped over.

When you manifest this power you can make a grapple check against any creature in range, using your manifester level plus your manifesting modifier (typically Int or Cha) for your grapple score. If you successfully grapple a creature you have all the options available for you grappling, or you can try to snap their neck. If you snap their neck they get a Fortitude save to negate. On a successful saving throw they escape the grapple and the power ends. Otherwise, you can maintain concentration on this power making grapple attempts against the same or different targets each round, or until you stop concentrating.

A creature who has their neck snapped is helpless and will die at the end of their turn in 3 rounds from trauma. A heal check as a full round action (DC 10 + manifester level), a heal spell, or stronger effects can stop the process of dying, but still leaves the target helpless and immobile from the head down. Only effects which restore body parts, such as a regenerate spell can re-connect the damaged spinal tissue and bones correctly to bring back mobility.

Augment: For every two additional power points you spend on any augmentation, the DC increases by +1.

For two additional power points, you can leave targets who successfully save staggered for 1 additional round (starting at 0 rounds un-augmented).

Back to Main Page3.5e HomebrewClass Ability ComponentsPowersPsion/Wilder

Eiji-kun's Homebrew (5205 Articles)
Article BalanceVery High +
AuthorEiji-kun +
DisciplinePsychokinesis +
Identifier3.5e Power +
LevelPsion/Wilder 5 +
Rated ByLeziad +
RatingRating Pending +
SummaryStrangle your opponent with an invisible hand, and break their neck leaving them crippled or dead. +
TitleCervical Break +