Chainsaw Fiend (3.5e Feat)

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Author: the bluez in the dungeon (talk)
Date Created: 19/05/2022
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Chainsaw Fiend [Fiend, Monstrous] Benefit: Gain chainsaw-themed abilities based on your HD total.

  • 1 HD: You gain the ability to replicate once per encounter as a standard action (or once every ten minutes) an ability similar to the chainsaw arms power as a psi-like ability, using your HDs as manifester level. The specifics of the effect are here presented, refer to the power only for the duration. While your ability is active you gain two chainsaw weapon feral strike arms and one chainsaw weapon feral strike horn as detailed below. You may dismiss this ability as a free action. You gain a +1 enhancement for these chainsaws which increases by one for each four HDs you possess and you may enchant the chainsaws as normal. Having chainsaws for arms is pretty terrifying. You can make an Intimidate check to all creatures in 30 feet (9 meters) who can see you rev your chainsaw arms as a move action. You gain your enhancement bonus as bonus on this Intimidate check and the chainsaws ignore additional hardness and damage reduction based on their enhancement bonus instead of their size.
  • 4 HD: You gain the Two-Weapon Fighting feat for free but it applies only to your chainsaw arms and you treat the chainsaws as light weapons for this purpose. When using the standard action bleed attack option you may attack with both your arms chainsaw, as if two-weapon fighting, and deal damage twice. The chainsaws count as magical for the purpose of damage reduction. You gain a climb speed equal to your base land speed, but only if you manifest your power. You may activate your power as move action instead of a standard action.
  • 8 HD: Your chainsaws count as adamantine, cold iron and silver for bypassing damage reduction and hardness and bypass DR/alignment of outsiders and aberrations. You may attack with the chainsaw horn with the same action you use to attack with the chainsaw arms, using the same rules of two-weapon fighting, including considering the horn as a light weapon. When using the full-round action bleed attack to use all three your chainsaws, as if two-weapon fighting, your double the total damage of the chainsaws that hit successfully and you deal 1d6 of bleed damage per hit that connect (up to 3d6 so).


Chainsaw

One-Handed Melee

Cost: — gp
Damage (Small): 1d6
Damage (Medium)1: 1d8
Critical: 20/×4
Weight2: — lbs
Type3: Slashing
HP4: 10
Hardness: 5

1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.



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the bluez in the dungeon's Homebrew (739 Articles)
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Article BalanceVery High +
Authorthe bluez in the dungeon +
ClassMelee +
Cost— gp +
Critical20/×4 +
Damage1d8 +
Damage TypeSlashing +
Hardness5 +
Hit Points10 +
Identifier3.5e Feat +
PrerequisiteNone +
ProficiencyNone +
Range+
RatingUndiscussed +
SizeOne-Handed +
SummaryTake one feat. Be lots of chainsaws. Get lots of chainsaw powers. +
TitleChainsaw Fiend +
TypeFiend + and Monstrous +
Weight+