You shake up a can and give it a toss. Pop rocks and soda, it never fails.
You throw an alchemical grenade out to a 20 ft range increment as a ranged touch attack, dealing 1d6 points of damage per two initiator levels (round up) of either acid, cold, electrical, or fire damage. Creatures in a 5 ft radius splash take minimum damage as splash damage. Depending on the element chosen, an additional effect occurs with the DC being 12 + Intelligence modifier:
If an acid flask, alchemist fire, alchemist's frostECS, or alchemist's sparkECS is consumed as part of initiating, the DC and effective initiator level increases by +2.
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Eiji-kun's Homebrew (4985 Articles)