Chem Grenade (3.5e Maneuver)

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Author: Eiji-kun (talk)
Date Created: 9-6-19
Status: Complete
Editing: Clarity edits only please
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Chem Grenade
Crazy Gadget (Strike) [Acid, Cold, Electricity, Fire]
Level: 2
Initiation Action: Standard
Range: 20 ft range increment
Target or Area: One creature with 5 ft radius splash
Duration: Instantaneous
Saving Throw: See text

You shake up a can and give it a toss. Pop rocks and soda, it never fails.

You throw an alchemical grenade out to a 20 ft range increment as a ranged touch attack, dealing 1d6 points of damage per two initiator levels (round up) of either acid, cold, electrical, or fire damage. Creatures in a 5 ft radius splash take minimum damage as splash damage. Depending on the element chosen, an additional effect occurs with the DC being 12 + Intelligence modifier:

If an acid flask, alchemist's fire, alchemist's frostECS, or alchemist's sparkECS is consumed as part of initiating, the DC and effective initiator level increases by +2.


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Eiji-kun's Homebrew (5607 Articles)
Eiji-kunv
Article BalanceHigh +
AuthorEiji-kun +
DescriptorAcid +, Cold +, Electricity + and Fire +
DisciplineCrazy Gadget +
Identifier3.5e Maneuver +
Level2 +
RatingUndiscussed +
SummaryThrow an advanced alchemical grenade to explode in the enemy's face. +
TitleChem Grenade +
TypeStrike +