Chilling Aura (3.5e Feat)
| |||||||||
| |||||||||
Rate this article Discuss this article |
Chilling Aura [Undead]
The tomb raider thought this was just another crypt to be looted, when suddenly his breath started condensing and the sweat on his brow turned to ice...Prerequisites: 4HD, Undead typeBenefit: The air around you is treated as a severe cold environment, radiating out to 10 feet +5 feet/ 2HD. Creatures entering your aura must make a Fortitude save (DC = 10 + ½HD + Charisma modifier), and an additional save every minute they remain within the aura or take 1d6 nonlethal damage from your unearthly chill. Creatures who fail 3 consecutive saves become fatigued as hypothermia sets in. The fatigue ends when the creature is healed of all nonlethal damage taken from your aura.
Back to Main Page → 3.5e Homebrew → Character Options → Feats