Claw of Energy, Revised (3.5e Power)

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Revision as of 01:04, 23 August 2017 by Surgo (talk | contribs) (Usable version of Claw of Energy)
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Author: Surgo (talk)
Date Created: 2017/8/22
Status: Complete
Editing: Clarity edits only please
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Claw of Energy
Psychokinesis [Cold, Electricity, or Fire]
Level: Psychic Warrior 4
Display: Visual
Manifesting Time: 1 standard action
Range: Personal
Target: You
Duration: 10 minutes/level
Power Points: 7


If you have a claw attack (either from an actual natural weapon or from an effect such as claws of the beast), you can use this power to energize that weapon. The claw attack deals an extra 2d6 points of cold, electricity, or fire damage (as chosen by you at the time of manifestation) on a successful hit. On a critical hit the damage dice are increased to d8s if the critical modifier is x2, d10s if the modifier is x3, and d12s if the modifier is x4.

This power’s subtype is the same as the type of energy infused in the natural weapon.

Augment: For every 4 additional power points you spend, this power's damage increases by 1d6.



Back to Main Page3.5e HomebrewClass Ability ComponentsPowersPsychic Warrior

Article BalanceVery High +
AuthorSurgo +
DescriptorCold +, Electricity + and Fire +
DisciplinePsychokinesis +
Identifier3.5e Power +
LevelPsychic Warrior 4 +
RatingUndiscussed +
SummaryA version of Claw of Energy that doesn't suck. +
TitleClaw of Energy, Revised +