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Cleric Armor (3.5e Equipment)

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Author: Sulacu (talk)
Date Created: November 13, 2016
Status: Complete
Editing: Clarity edits only please
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Cleric Armor.jpg
Standard outfitting of Bar Khan clerics.

Cleric ArmorEdit

Fairly standard-issue equipment for veteran clerics of the faith operating in the field, armors of this kind are quite prevalent throughout the continent and highly sought after by those who channel the power of the divine.

Cleric Armor (Heavy)
Size Humanoid
Cost
Nonhumanoid
Cost
Armor
Bonus
Weight Hit
Points
Small 1000 gp 2000 gp +7 25 lb. 35
Medium 1000 gp 2000 gp +7 50 lb. 35
Non-Standard Sizes
Fine 500 gp 1000 gp +3 5 lb. 35
Diminutive 500 gp 1000 gp +3 5 lb. 35
Tiny 500 gp 1000 gp +3 5 lb. 35
Large 2000 gp 4000 gp +7 100 lb. 35
Huge 4000 gp 8000 gp +7 250 lb. 35
Gargantuan 8000 gp 16000 gp +7 400 lb. 35
Colossal 16000 gp 32000 gp +7 600 lb. 35
Maximum
Dex Bonus
Armor Check
Penalty
Arcane Spell
Failure
Hardness
+0 -6 40% 10
Speed1
Base 20 ft. 30 ft. 40 ft. 50 ft. 60 ft. 70 ft. 80 ft. 90 ft. 100 ft.
Armored 15 ft. 20 ft. 30 ft. 35 ft. 40 ft. 50 ft. 55 ft. 60 ft. 70 ft.
  1. When running in heavy armor, you move only triple your speed, not quadruple.
Don Don Hastily Remove
4 minutes2 4 minutes1 1d4+1 minutes1
  1. If the character has some help, cut this time in half. A single character doing nothing else can help one or two adjacent characters. Two characters can't help each other don armor at the same time.
  2. The wearer must have help to don this armor. Without help, it can be donned only hastily.

A Cleric's armor is a fairly standard half-plate outfitting, with brigandine-plated tassets, steel nasal helmet and a large amount of underpadding. The padded hempen underclothing and modest decoration convey a sense of austerity. Cleric armor is always masterwork; price and benefits are subsumed in the above statistics.

The cleric armor provides the following benefits when worn, on top of its general protective capabilities:

  • A cleric armor counts as a masterwork skill tool for the Concentration and Heal skills.
  • If you possess a divine spellcasting class, your casting-relevant ability score counts as 2 higher for the purpose of determining the number of spell slots or spells prepared.
  • You count as having level 1 cold protection or your existing level of cold protection increases by +1 (see Protection against Cold, Frostburn pg. 9).

Craft (armorsmithing and tailoring) DC 25. Market Price 1,000 gp.



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