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Cold Iron (5e Material)

9 bytes removed, 18:55, 20 March 2020
Removed reference to g(u)ilt-edged. Gilt specifically refers to gold
{{5e material property|Cold Iron Weapons|An metal weapon, made with Cold Iron, will cause an extra 1d4 damage to [[SRD5:Fey|fey]], [[SRD5:Undead|undead]], and [[SRD:Fiend|fiend]]s it it hits them. It also counts as a [[SRD5:Magic Weapon|magic weapon]] against these creatures for purposes of [[SRD5:Immune|immunity]] and [[SRD5:Resistance|resistance]]. Due to the expense, cold iron is often applied as a wire (made by pulling or swaging) and then inlayed into the weapon, rather than making the whole weapon of the metal. }} <!--Add as many properties as needed-->
{{5e material property|Cold Iron Armor|A piece of armor incorporating (usually gilding or edging) Cold Iron gives the wearer (or wielder in case of a shield) [[SRD5:Advantage|advantage]] on spells and spell-like abilities cast by Fey, Undead, and Fiends. In addition, if attacked by these types of creatures that make contact with the wearer (i.e. bite, slam, touch, etc.), the attacker takes 1d4 damage (as if from a magic weapon). Only metal armor (and studded leather) and metal shields may be guilt or edged in cold iron. As with weapons, due to the expense, armor is usually inlayed with cold metal wire, rather than making the whole armor of the metal.}} <!--Add as many properties as needed-->
{{5e material property|Cold Iron Barriers|Fey, Undead, and Fiends have difficulty passing a barrier of Cold Iron. To do so, they must first pass a Constitution check of DC 15. This is why some graveyards have cold iron chains surrounding them, to prevent the dead from rising as undead and leaving the graveyard.}} <!--Add as many properties as needed-->
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