Combustible Chicken (3.5e Monster)

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Author: Bhu (talk)
Date Created: 10/20/2014
Status: Finished
Editing: Clarity edits only please
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Combustible Chicken
Size/Type: Tiny Magical Beast
Hit Dice: 1d10+3 (8 hp)
Initiative: +3
Speed: 20 ft. (4 squares), Fly 20 ft. (Poor)
Armor Class: 16 (+2 Size, +3 Dex, +1 Natural), touch 15, flat-footed 13
Base Attack/Grapple: +1/-11
Attack: Peck +4 melee (1 point)
Full Attack: Peck +4 melee (1 point) and 2 Claws -1 melee (1 point)
Space/Reach: 2 1/2 ft./0 ft.
Special Attacks: Combustion
Special Qualities: Darkvision 60', Flight
Saves: Fort +5, Ref +5, Will +1
Abilities: Str 3, Dex 16, Con 16, Int 3, Wis 12, Cha 8
Skills: Balance +4, Jump +5, Spot +3
Feats: Weapon Finesse
Environment: Warm or Temperate Plains
Organization: Solitary or Flock (6-20)
Challenge Rating: 1/2
Treasure: None
Alignment: Always Neutral
Advancement: ---
Level Adjustment: ---


"Birds again...Bert you know birds hate me. Why do you take these assignments?"

"Cuz we need the money to get that curse of yours removed. Now put that pipe out. We can't let them see it."

"Why, will the chickens fine me for smoking?"

"Dammit Abner put that thing out before..."

BOOM!

"Bert...I feel I have been denied critical, need to know information..."

Obviously created by an insane mage of some kind, Combustible Chickens appear as ordinary farm fowl, albeit maybe a little meaner and a little tougher. Combustible Chickens are very attracted to heat however, and flock towards it like moths to a flame. Unlike moths, they explode if they catch fire.

This, of course, has to be a feature that isn't commonly found in evolution, so Wizards are blamed (who else is there to blame really?). It's perfect for assassinating farmers as the chickens keep their combustibility after death. God knows why you'd want to kill farmers this way as it's rather dramatic and obvious, and kind of a lot to go through for a farmer you could just as easily Fireball. Of course if you're insane, you can just slaughter a few, sell them for cooking chickens, set back and watch the fun. If the world ever evolves a few psychiatrists one assumes they'd have a field day with Wizards...

Combat

Combustible Chickens prefer not to fight at all. They're only really a danger around fire and electricity. So hiding in the Chicken coop during the lightning storm...not such a good idea.

Combustion(Ex): Combustible Chickens seeing an open flame must make a DC 20 Willpower Save or immediately run towards it in effort to 'be one with the fire'. If the Save is Successful the Chicken doesn't need to make another one for 2d4 rounds. When a Combustible Chicken takes 1 point or more of Fire or Electrical damage it explodes doing 3d6 Fire damage in a 10' Radius. Should the ambient air temperature reach 100+ degrees, the Chicken must make a DC 20 Fortitude Save or explode (+1 to Save DC for every 10 degrees above 100).

Flight(Ex): Chickens can fly for a maximum of (3 plus Con Modifier) rounds before it must rest for at least 1 minute (and by rest we mean 'not fly'). They can always use their wings to slow their flight though, so as long as the fall is 20' or less they have no worries of taking damage. If it's longer they subtract 20' from the fall for purposes of how much damage they take.

Skills: A Chickens wings give it a +8 Racial Bonus to Jump Checks.



Back to Main Page3.5e HomebrewMonsters

AlignmentAlways Neutral +
AuthorBhu +
Challenge Rating1/2 +
EnvironmentWarm or Temperate Plains +
Identifier3.5e Monster +
Level Adjustment--- +
RatingUnrated +
SizeTiny +
TitleCombustible Chicken +
TypeMagical Beast +