Difference between revisions of "Create Plague Kansen (3.5e Spell)"

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|name=Create Plague Kansen
 
|name=Create Plague Kansen
 
|school=Transmutation
 
|school=Transmutation
|lvl=Druid 3, Disease Domain 3
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|lvl=Druid 3, Disease 3
 
|comp=V, S, M
 
|comp=V, S, M
 
|casttime=1 standard action
 
|casttime=1 standard action
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You transform a disease into a spirit of malice and wrath. First, you transform the disease itself into a spirit; treat this as a [[SRD:Remove Disease|Remove Disease]] effect, except that this is a transmutation effect with a range of medium, is not considered harmless if the target is unwilling, and may instead simply purify all terrain and unattended objects in a 5-ft square of a single disease.
 
You transform a disease into a spirit of malice and wrath. First, you transform the disease itself into a spirit; treat this as a [[SRD:Remove Disease|Remove Disease]] effect, except that this is a transmutation effect with a range of medium, is not considered harmless if the target is unwilling, and may instead simply purify all terrain and unattended objects in a 5-ft square of a single disease.
  
If you successfully remove the disease, you transform it into a plague spirit. The spirit spitefully spins itself forward, dealing 1d6 points of untyped damage to every creature in a line with a distance of your close range. The line originates from the target purified, not affecting them. Protection against possession protects normally against this effect, and a successful fortitude save negates the damage entirely. Any create taking damage from this effect is considered to have been exposed to the disease removed as per the normal rules for that disease.
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If you successfully remove the disease, you transform it into a plague spirit. The spirit spitefully spins itself forward, dealing 1d6 points of untyped damage to every creature in a line with a distance of your close range. The line originates from the target purified, not affecting them. Protection against possession protects normally against this effect, and a successful fortitude save negates the damage entirely. Any creature taking damage from this effect is considered to have been exposed to the disease removed as per the normal rules for that disease.
  
''Material Component:'' An example of the plague in question, either a person infected by it, or an object of terrain containing it.
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''Material Component:'' A disease, either a person infected by it, or an object/terrain containing it.
  
 
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{{3.5e Druid Spells Breadcrumb}}<br/>
 
{{3.5e Druid Spells Breadcrumb}}<br/>
{{3.5e Disease Domain Breadcrumb}}<br/>
 
 
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[[Category:3.5e]]
 
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[[Category:User]]
 
[[Category:Spell]]
 
[[Category:Spell]]
 
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Latest revision as of 22:52, 2 December 2017

Homebrew.png
Author: Fluffykittens (talk)
Date Created:
Status: Complete?
Editing: Clarity edits only please
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Create Plague Kansen
Transmutation
Level: Druid 3, Disease 3
Components: V, S, M
Casting time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Target or Area: Target within medium range, then Close line (25 ft. + 5 ft./2 CL)
Duration: Instantaneous
Saving Throw: Fortitude negates
Spell Resistance: Yes

You transform a disease into a spirit of malice and wrath. First, you transform the disease itself into a spirit; treat this as a Remove Disease effect, except that this is a transmutation effect with a range of medium, is not considered harmless if the target is unwilling, and may instead simply purify all terrain and unattended objects in a 5-ft square of a single disease.

If you successfully remove the disease, you transform it into a plague spirit. The spirit spitefully spins itself forward, dealing 1d6 points of untyped damage to every creature in a line with a distance of your close range. The line originates from the target purified, not affecting them. Protection against possession protects normally against this effect, and a successful fortitude save negates the damage entirely. Any creature taking damage from this effect is considered to have been exposed to the disease removed as per the normal rules for that disease.

Material Component: A disease, either a person infected by it, or an object/terrain containing it.



Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsDruid

Article BalanceHigh +
AuthorFluffykittens +
ComponentV +, S + and M +
Identifier3.5e Spell +
LevelDruid 3 + and Disease 3 +
RangeMedium +
RatingUndiscussed +
SchoolTransmutation +
SummaryTransform a disease into a rampaging, malicious spirit. +
TitleCreate Plague Kansen +