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Criminal Syndicate (5e)

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Criminal Syndicate is a Group Patron in 5th edition, described in Tasha's Cauldron of Everything.

Unofficial Summary: Crime families, gangs, thieve/assassin guilds

Types of Criminal SyndicateEdit


Criminal Syndicate Type
d6 Criminal Syndicate Types
1 Thieves' Guild
2 Assassin Society
3 Magical Arms Dealer
4 Pirate Fleet
5 Body Snatchers
6 Thought Thieves

Criminal Syndicate PerksEdit

With a criminal syndicate as your group's patron, you gain the following perks.

  Assignments.
  Contraband.
  Fences.
  Safe Houses.
  Syndicate-Owned Businesses.

Criminal Syndicate ContactEdit


Criminal Syndicate Contact
d6 Contact
1 Personal Mentor.
2 Clever Urchin.
3 Former Law Enforcement.
4 Bon Vivant.
5 Traitor.
6 Criminal Royalty.

Criminal Syndicate MembersEdit


Criminal Syndicate Members Roles
Role Backgrounds
Burglar Criminal, Folk Hero, Noble, Outlander, Urchin
Muscle Criminal, Entertainer, Outlander, Sailor, Soldier
Con Artist Acolyte, Charlatan, Criminal, Entertainer, Noble, Urchin
Cleaner Acolyte, Charlatan, Guild Artisan, Noble, Soldier
Mastermind Acolyte, Criminal, Folk Hero, Noble, Sage
Mole Any

Criminal Syndicate QuestsEdit


Criminal Syndicate Quests
d6 Quest
1 Acquisition and Retrieval.
2 Heists.
3 Gang Warfare.
4 Enforcement.
5 Assassination.
6 Topple the Powerful.



Sources and NotesEdit


Back to Main Page5eGroup Patron