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Cyberzombie Demon (3.5e Monster)

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Author: Leziad (talk)
Date Created: 26th January 2016
Status: Finished
Editing: Clarity edits only please
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Cyberzombie Demon
Size/Type: Huge Outsider (Extraplanar, Chaotic, Demon, Evil)
Hit Dice: 24d12+498 (666 hp)
Initiative: +3
Speed: 40 ft. (8 squares), climb 40 ft, fly 90 ft. (good)
Armor Class: 40 (-2 Size, +3 Dexterity, +29 Natural), touch 11, flat-footed 37
Base Attack/Grapple: +24/+49
Attack: +3 Knockback Unholy Adamantine Battlefist +49 melee (4d6+28 20/x3) or +3 Bloodthirsty Unholy Adamantine Gatling Laser +49 ranged (4d8+20 19-20/x2)
Full Attack: +3 Bloodthirsty Unholy Adamantine Battlefist or Bloodthirsty Unholy Adamantine Gatling Laser +49/+44/+39/+34
Space/Reach: 15 ft/15 ft
Special Attacks: Break Through, Death Throes, Frightful Presence, Strike and Spray, Overwatch, Trample
Special Qualities: Composite Body, Cyborg Eye, Demon Traits, Extraordinary Health, Damage Reduction 20/Adamantine and Good, Fast Healing 10, Hyperarmor, Reinforced Plating 12, Resistance to acid 10, cold 10, and fire 10, Unholy Essence, Weapon Implants
Saves: Fort +28, Ref +19, Will +22
Abilities: Str 45, Dex 16, Con —, Int 20, Wis 22, Cha 14
Skills: Climb +52, Knowledge (All) +18, Intimidate +44, Listen +33, Sense Motive +33, Spot +33
Feats: Hulking BruteB, Combat ReflexesB, Why Won't You DieB, Brutal Shooter, Grimoire Diehard, Grimoire Power Attack, Combat Archery-CE, Codex Improved Bull Rush, Cleave, Great Cleave, Cleaving Launch, Epic Toughness, Epic ToughnessB, Epic ToughnessB
Environment: The Abyss
Organization: Solitary
Challenge Rating: 21
Treasure: Quadruple Standard
Alignment: Chaotic Evil
Advancement: None
Level Adjustment:


Before you a towering monstrosity of flesh and metal, the creature possess the torso of a demonic creature with massive black bat-like wings, it arms has been turned into massive weapons of wars and it legs has been replaced by bulky tank threads made of a strange black metal. It melted face has large horns and half of it face has been replaced with a strange arcane device.

This terrifying juggernaut was created by dark-minded scientists, who used stolen devil technology, reanimated demon body parts and their own blasphemous science to create this horrible abomination. The Cyberzombie Demon stand 30 feet tall and weight easily 20 tons, it is an undead demon essentially fused with a iron golem making it a terrible foe indeed.

CombatEdit

The Cyberzombie Demon is superior to most demon and devils but utterly lack magical abilities, it make up for it lack of spell-like ability with sheer brutality. It will use all of it sensory abilities to sense the ideal target before striking, although it is just as happy to smash the nearest viable target. It like to use both melee and range equally, although it will deal with those in melee first, unless a enemy at range is causing it more trouble.

Break Through (Ex): As a part of it movement, the Cyberzombie Demon can sunder any obstacle in it way. It can even break through force effect, using the caster level as the break DC. Effect which lower the Cyberzombie Demon's speed can only reduce it to half but no further.

Composite Body (Ex): The Cyberzombie Demon is an Outsider technically, however it possess many of the traits of a Construct and Undead.

  • It Outsider's Hit Dice are d12 rather than d8.
  • It has no Constitution score.
  • It has all immunities of a construct and undead.
  • Not at risk of death from massive damage.

Cyborg Eye (Su): The Cyberzombie Demon possess a special eyes granting a constant scan, see through fog and true seeing effect, darkvision 120 ft and the ability to use an effect identical to a Ring of X-Ray Vision at will. The Cyberzombie Demon may resume or suppress any of these effect as a free action.

Death Throe (Ex): Upon dying the Cyberzombie Demon explode in a fiery explosion of death, doom and shrapnel. The Cyberzombie Demon's death throes replicate the effect of a superexplosion spell (DC 34) centered on itself except that it deal Hellfire damage.

Extraordinary Health (Ex): The Cyberzombie Demon possess maximum hit points per hit dice.

Frightful Presence (Ex): The CyberZombie can unsettle foes with its mere presence. The ability takes effect automatically whenever the Cyberzombie Demon attacks, charges, or attempt to trample. Creatures within a radius of 60 feet are subject to the effect if they have fewer HD than the Cyberzombie Demon. A potentially affected creature that succeeds on a Will save (DC 24) remains immune to that it frightful presence for 24 hours. On a failure, creatures with 4 or less HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds.

Hyperarmor (Ex): The Cyberzombie Demon is immune to staggering and stunning, and they cannot have an action be interrupted through attacks of opportunity (such as provoking from a disarm attempt).

Overwatch (Ex): If the Cyberzombie Demon has not attacked during it turn, it threaten out of 120 ft with it Gatling Laser, allowing it to take attacks of opportunity with it.

Strike and Spray (Ex): The Cyberzombie Demon can make a single melee attack and ranged attack at full attack bonus as a standard action. When it making a full-attack it may change between it melee and ranged weapon at no penalty for two-weapon fighting.

Tank Thread (Ex): The Cyberzombie Demon has tank threads instead of feet, granting it a +8 stability bonus, the ability to move on difficult terrain as if it was normal terrain and granting a climb speed equal to it land speed. It may also trample any creature at least two size smaller than it as part of any land movement (including normal move action).

Trample (Ex): 3d6+25 damages, Reflex half DC 34. The save DC is Strength-based.

Unholy Essence (Su): All of the weapons (including unarmed attack and natural attacks) the Cyberzombie Demon wield are enhanced with the Unholy enhancement. The Cyberzombie Demon's Gatling laser is also effectively granted unlimited ammunition as long as it connected to the demon.

Weapon Implants (Ex): The Cyberzombie Demon's weapons are part of itself and are powered by it own internal lifeforce. Since it weapons are fused with it arms they cannot be disarmed and it is always proficient with them, they can also be both used one-handed with no penalty. They are usually destroyed as part of it death throe, however if severed they may be recovered (although oversized and having lost the bonuses from Unholy Essence).



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